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* Add paused, game-win states.David Thompson2023-10-251-11/+36
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* Fix stationary enemy movement.David Thompson2023-10-252-2/+6
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* Lots of changes!David Thompson2023-10-2513-1033/+1783
| | | | | | * Update reflect library * Text alginment * Tiled map compilation!
* Add basic HUD; prevent default key event handler.David Thompson2023-10-242-11/+53
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* Use define-type for vec2.David Thompson2023-10-241-30/+34
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* Ignore zip bundle file.David Thompson2023-10-241-0/+1
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* Remove unused vars.David Thompson2023-10-231-5/+0
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* load images programatically.David Thompson2023-10-233-14/+17
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* Use tagged vector for level.David Thompson2023-10-231-9/+11
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* Use tagged vector for bullet pool.David Thompson2023-10-231-11/+15
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* Misc updates...David Thompson2023-10-231-11/+18
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* Add Makefile.David Thompson2023-10-231-0/+2
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* Improve spawn positioning; add stationary enemies.David Thompson2023-10-231-11/+17
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* Resize canvas to fit window size, rewrite enemies.David Thompson2023-10-235-196/+308
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* Parallax background.David Thompson2023-10-235-2/+17
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* Add state reset.David Thompson2023-10-221-1/+37
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* Enemies with cancellable scripts.David Thompson2023-10-221-55/+71
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* Add some more placeholder level.David Thompson2023-10-221-2/+30
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* Add a bunch of sound effects.David Thompson2023-10-228-32/+101
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* Fix enemy collision, collide player with enemies.David Thompson2023-10-221-31/+51
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* Update player bullet sprite.David Thompson2023-10-222-0/+0
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* Player can be hit by enemy bullets.David Thompson2023-10-221-1/+12
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* Fix scheduler, add player lives, update player sprite.David Thompson2023-10-223-32/+73
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* Enemy bullets and level scrolling.David Thompson2023-10-224-92/+171
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* Enemies that can take damage from player bullets.David Thompson2023-10-224-72/+183
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* Day 1 progress.David Thompson2023-10-2217-0/+1372