Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Start of boss ship | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Fix cover, remove spray | Christine Lemmer-Webber | 2023-10-28 | 2 | -0/+0 |
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* | Add splash screen | Christine Lemmer-Webber | 2023-10-28 | 2 | -0/+0 |
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* | splash screen wip | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Change turret firing pattern. | David Thompson | 2023-10-28 | 1 | -13/+17 |
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* | Undo some testing code. | David Thompson | 2023-10-28 | 1 | -5/+5 |
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* | Use starfield background. | David Thompson | 2023-10-28 | 3 | -66/+113 |
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* | Fix scroll speed transitions. | David Thompson | 2023-10-28 | 2 | -70/+73 |
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* | Tone down specular | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Lock some layers | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | More tilt improvements to hero ship | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Add rough, but fuller level. Mostly just a rough map. | David Thompson | 2023-10-28 | 3 | -196/+912 |
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* | Improve gun turns on hero | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | ship tilts | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Animation for electric baddy | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | duplicate starfield layer frames so as to make animation non-confusing | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Starfields | Christine Lemmer-Webber | 2023-10-28 | 3 | -0/+0 |
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* | Animations and (optional) outlines | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Set scroll speed at map start. | David Thompson | 2023-10-28 | 1 | -1/+7 |
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* | Scriptable scroll speed! | David Thompson | 2023-10-28 | 4 | -129/+425 |
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* | Include font in bundle. | David Thompson | 2023-10-28 | 1 | -1/+1 |
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* | Remove pks. | David Thompson | 2023-10-28 | 1 | -2/+0 |
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* | Small demo level update. | David Thompson | 2023-10-28 | 1 | -4/+2 |
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* | bundle target depends on game.wasm. | David Thompson | 2023-10-28 | 1 | -1/+1 |
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* | Use game name for the zip file. | David Thompson | 2023-10-28 | 2 | -2/+3 |
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* | Add scroll dy to non-stationary enemies, too. | David Thompson | 2023-10-28 | 1 | -5/+7 |
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* | Start updating assets to use Christine's sprites; add nested scripts. | David Thompson | 2023-10-28 | 15 | -41/+224 |
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* | Add start of Strigoform sprites | Christine Lemmer-Webber | 2023-10-28 | 1 | -0/+0 |
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* | Use monogram font. | David Thompson | 2023-10-28 | 4 | -4/+11 |
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* | Add 'make serve' target. | David Thompson | 2023-10-28 | 1 | -0/+3 |
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* | Make game buildable using Guix. | David Thompson | 2023-10-28 | 2 | -6/+5 |
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* | Friday's progress. lots of placeholder art. | David Thompson | 2023-10-27 | 24 | -103/+173 |
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* | Remove unused background from map. | David Thompson | 2023-10-27 | 4 | -56/+6 |
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* | Re-enable player death sound, but half volume. | David Thompson | 2023-10-27 | 1 | -1/+1 |
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* | Add particles. | David Thompson | 2023-10-27 | 4 | -24/+171 |
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* | Pass bullet type to collide proc. | David Thompson | 2023-10-26 | 1 | -6/+10 |
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* | Enemy animation. | David Thompson | 2023-10-26 | 1 | -28/+41 |
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* | Per-bullet hitboxes; scoring. | David Thompson | 2023-10-26 | 3 | -47/+66 |
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* | Add focus fire. | David Thompson | 2023-10-25 | 5 | -39/+67 |
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* | Update map; don't play explosion sound when enemy goes out of bounds. | David Thompson | 2023-10-25 | 4 | -14/+15 |
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* | Add paused, game-win states. | David Thompson | 2023-10-25 | 1 | -11/+36 |
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* | Fix stationary enemy movement. | David Thompson | 2023-10-25 | 2 | -2/+6 |
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* | Lots of changes! | David Thompson | 2023-10-25 | 13 | -1033/+1783 |
| | | | | | | * Update reflect library * Text alginment * Tiled map compilation! | ||||
* | Add basic HUD; prevent default key event handler. | David Thompson | 2023-10-24 | 2 | -11/+53 |
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* | Use define-type for vec2. | David Thompson | 2023-10-24 | 1 | -30/+34 |
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* | Ignore zip bundle file. | David Thompson | 2023-10-24 | 1 | -0/+1 |
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* | Remove unused vars. | David Thompson | 2023-10-23 | 1 | -5/+0 |
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* | load images programatically. | David Thompson | 2023-10-23 | 3 | -14/+17 |
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* | Use tagged vector for level. | David Thompson | 2023-10-23 | 1 | -9/+11 |
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* | Use tagged vector for bullet pool. | David Thompson | 2023-10-23 | 1 | -11/+15 |
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