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* Start of boss shipChristine Lemmer-Webber2023-10-281-0/+0
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* Fix cover, remove sprayChristine Lemmer-Webber2023-10-282-0/+0
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* Add splash screenChristine Lemmer-Webber2023-10-282-0/+0
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* splash screen wipChristine Lemmer-Webber2023-10-281-0/+0
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* Change turret firing pattern.David Thompson2023-10-281-13/+17
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* Undo some testing code.David Thompson2023-10-281-5/+5
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* Use starfield background.David Thompson2023-10-283-66/+113
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* Fix scroll speed transitions.David Thompson2023-10-282-70/+73
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* Tone down specularChristine Lemmer-Webber2023-10-281-0/+0
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* Lock some layersChristine Lemmer-Webber2023-10-281-0/+0
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* More tilt improvements to hero shipChristine Lemmer-Webber2023-10-281-0/+0
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* Add rough, but fuller level. Mostly just a rough map.David Thompson2023-10-283-196/+912
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* Improve gun turns on heroChristine Lemmer-Webber2023-10-281-0/+0
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* ship tiltsChristine Lemmer-Webber2023-10-281-0/+0
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* Animation for electric baddyChristine Lemmer-Webber2023-10-281-0/+0
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* duplicate starfield layer frames so as to make animation non-confusingChristine Lemmer-Webber2023-10-281-0/+0
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* StarfieldsChristine Lemmer-Webber2023-10-283-0/+0
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* Animations and (optional) outlinesChristine Lemmer-Webber2023-10-281-0/+0
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* Set scroll speed at map start.David Thompson2023-10-281-1/+7
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* Scriptable scroll speed!David Thompson2023-10-284-129/+425
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* Include font in bundle.David Thompson2023-10-281-1/+1
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* Remove pks.David Thompson2023-10-281-2/+0
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* Small demo level update.David Thompson2023-10-281-4/+2
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* bundle target depends on game.wasm.David Thompson2023-10-281-1/+1
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* Use game name for the zip file.David Thompson2023-10-282-2/+3
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* Add scroll dy to non-stationary enemies, too.David Thompson2023-10-281-5/+7
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* Start updating assets to use Christine's sprites; add nested scripts.David Thompson2023-10-2815-41/+224
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* Add start of Strigoform spritesChristine Lemmer-Webber2023-10-281-0/+0
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* Use monogram font.David Thompson2023-10-284-4/+11
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* Add 'make serve' target.David Thompson2023-10-281-0/+3
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* Make game buildable using Guix.David Thompson2023-10-282-6/+5
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* Friday's progress. lots of placeholder art.David Thompson2023-10-2724-103/+173
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* Remove unused background from map.David Thompson2023-10-274-56/+6
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* Re-enable player death sound, but half volume.David Thompson2023-10-271-1/+1
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* Add particles.David Thompson2023-10-274-24/+171
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* Pass bullet type to collide proc.David Thompson2023-10-261-6/+10
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* Enemy animation.David Thompson2023-10-261-28/+41
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* Per-bullet hitboxes; scoring.David Thompson2023-10-263-47/+66
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* Add focus fire.David Thompson2023-10-255-39/+67
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* Update map; don't play explosion sound when enemy goes out of bounds.David Thompson2023-10-254-14/+15
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* Add paused, game-win states.David Thompson2023-10-251-11/+36
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* Fix stationary enemy movement.David Thompson2023-10-252-2/+6
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* Lots of changes!David Thompson2023-10-2513-1033/+1783
| | | | | | * Update reflect library * Text alginment * Tiled map compilation!
* Add basic HUD; prevent default key event handler.David Thompson2023-10-242-11/+53
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* Use define-type for vec2.David Thompson2023-10-241-30/+34
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* Ignore zip bundle file.David Thompson2023-10-241-0/+1
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* Remove unused vars.David Thompson2023-10-231-5/+0
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* load images programatically.David Thompson2023-10-233-14/+17
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* Use tagged vector for level.David Thompson2023-10-231-9/+11
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* Use tagged vector for bullet pool.David Thompson2023-10-231-11/+15
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