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* Pass bullet type to collide proc.David Thompson2023-10-261-6/+10
* Enemy animation.David Thompson2023-10-261-28/+41
* Per-bullet hitboxes; scoring.David Thompson2023-10-263-47/+66
* Add focus fire.David Thompson2023-10-255-39/+67
* Update map; don't play explosion sound when enemy goes out of bounds.David Thompson2023-10-254-14/+15
* Add paused, game-win states.David Thompson2023-10-251-11/+36
* Fix stationary enemy movement.David Thompson2023-10-252-2/+6
* Lots of changes!David Thompson2023-10-2513-1033/+1783
* Add basic HUD; prevent default key event handler.David Thompson2023-10-242-11/+53
* Use define-type for vec2.David Thompson2023-10-241-30/+34
* Ignore zip bundle file.David Thompson2023-10-241-0/+1
* Remove unused vars.David Thompson2023-10-231-5/+0
* load images programatically.David Thompson2023-10-233-14/+17
* Use tagged vector for level.David Thompson2023-10-231-9/+11
* Use tagged vector for bullet pool.David Thompson2023-10-231-11/+15
* Misc updates...David Thompson2023-10-231-11/+18
* Add Makefile.David Thompson2023-10-231-0/+2
* Improve spawn positioning; add stationary enemies.David Thompson2023-10-231-11/+17
* Resize canvas to fit window size, rewrite enemies.David Thompson2023-10-235-196/+308
* Parallax background.David Thompson2023-10-235-2/+17
* Add state reset.David Thompson2023-10-221-1/+37
* Enemies with cancellable scripts.David Thompson2023-10-221-55/+71
* Add some more placeholder level.David Thompson2023-10-221-2/+30
* Add a bunch of sound effects.David Thompson2023-10-228-32/+101
* Fix enemy collision, collide player with enemies.David Thompson2023-10-221-31/+51
* Update player bullet sprite.David Thompson2023-10-222-0/+0
* Player can be hit by enemy bullets.David Thompson2023-10-221-1/+12
* Fix scheduler, add player lives, update player sprite.David Thompson2023-10-223-32/+73
* Enemy bullets and level scrolling.David Thompson2023-10-224-92/+171
* Enemies that can take damage from player bullets.David Thompson2023-10-224-72/+183
* Day 1 progress.David Thompson2023-10-2217-0/+1372