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* Animation for electric baddyChristine Lemmer-Webber2023-10-281-0/+0
* duplicate starfield layer frames so as to make animation non-confusingChristine Lemmer-Webber2023-10-281-0/+0
* StarfieldsChristine Lemmer-Webber2023-10-283-0/+0
* Animations and (optional) outlinesChristine Lemmer-Webber2023-10-281-0/+0
* Set scroll speed at map start.David Thompson2023-10-281-1/+7
* Scriptable scroll speed!David Thompson2023-10-284-129/+425
* Include font in bundle.David Thompson2023-10-281-1/+1
* Remove pks.David Thompson2023-10-281-2/+0
* Small demo level update.David Thompson2023-10-281-4/+2
* bundle target depends on game.wasm.David Thompson2023-10-281-1/+1
* Use game name for the zip file.David Thompson2023-10-282-2/+3
* Add scroll dy to non-stationary enemies, too.David Thompson2023-10-281-5/+7
* Start updating assets to use Christine's sprites; add nested scripts.David Thompson2023-10-2815-41/+224
* Add start of Strigoform spritesChristine Lemmer-Webber2023-10-281-0/+0
* Use monogram font.David Thompson2023-10-284-4/+11
* Add 'make serve' target.David Thompson2023-10-281-0/+3
* Make game buildable using Guix.David Thompson2023-10-282-6/+5
* Friday's progress. lots of placeholder art.David Thompson2023-10-2724-103/+173
* Remove unused background from map.David Thompson2023-10-274-56/+6
* Re-enable player death sound, but half volume.David Thompson2023-10-271-1/+1
* Add particles.David Thompson2023-10-274-24/+171
* Pass bullet type to collide proc.David Thompson2023-10-261-6/+10
* Enemy animation.David Thompson2023-10-261-28/+41
* Per-bullet hitboxes; scoring.David Thompson2023-10-263-47/+66
* Add focus fire.David Thompson2023-10-255-39/+67
* Update map; don't play explosion sound when enemy goes out of bounds.David Thompson2023-10-254-14/+15
* Add paused, game-win states.David Thompson2023-10-251-11/+36
* Fix stationary enemy movement.David Thompson2023-10-252-2/+6
* Lots of changes!David Thompson2023-10-2513-1033/+1783
* Add basic HUD; prevent default key event handler.David Thompson2023-10-242-11/+53
* Use define-type for vec2.David Thompson2023-10-241-30/+34
* Ignore zip bundle file.David Thompson2023-10-241-0/+1
* Remove unused vars.David Thompson2023-10-231-5/+0
* load images programatically.David Thompson2023-10-233-14/+17
* Use tagged vector for level.David Thompson2023-10-231-9/+11
* Use tagged vector for bullet pool.David Thompson2023-10-231-11/+15
* Misc updates...David Thompson2023-10-231-11/+18
* Add Makefile.David Thompson2023-10-231-0/+2
* Improve spawn positioning; add stationary enemies.David Thompson2023-10-231-11/+17
* Resize canvas to fit window size, rewrite enemies.David Thompson2023-10-235-196/+308
* Parallax background.David Thompson2023-10-235-2/+17
* Add state reset.David Thompson2023-10-221-1/+37
* Enemies with cancellable scripts.David Thompson2023-10-221-55/+71
* Add some more placeholder level.David Thompson2023-10-221-2/+30
* Add a bunch of sound effects.David Thompson2023-10-228-32/+101
* Fix enemy collision, collide player with enemies.David Thompson2023-10-221-31/+51
* Update player bullet sprite.David Thompson2023-10-222-0/+0
* Player can be hit by enemy bullets.David Thompson2023-10-221-1/+12
* Fix scheduler, add player lives, update player sprite.David Thompson2023-10-223-32/+73
* Enemy bullets and level scrolling.David Thompson2023-10-224-92/+171