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+#+TITLE jam todo list
+
+* DONE tiled map compilation
+* DONE pause state
+* TODO intro state
+* DONE win state
+* DONE focus fire
+* DONE per bullet hitbox
+* TODO parallax tile object backgrounds
+* TODO player animation
+* DONE enemy animation
+* TODO turret enemy
+* TODO popcorn enemy
+* TODO flying enemy 1
+* TODO flying enemy 2 (maybe)
+* TODO boss
+* DONE scoring
+* TODO design map
+** phases
+- open, popcorn enemies
+ - easy, player gets used to controls
+- wall on one side, turrets + popcorn
+ - focus fire helps take down turrets faster
+- wide tunnel, flying enemies + popcorn
+- narrow tunnel, turrets shooting sideways
+ - need to move up/down screen to avoid
+- open, flying enemies + popcorn
+- scroll speed increases
+- narrow tunnel + popcorn
+ - quick left/right movement to avoid crashing
+- scrolling stops, top mounted turrets + flying enemies
+- scrolling resumes, popcorn
+- boss
+* TODO music track
+* DONE particles
+* TODO juice!