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-rw-r--r--todo.org34
1 files changed, 20 insertions, 14 deletions
diff --git a/todo.org b/todo.org
index ba29d81..c72059b 100644
--- a/todo.org
+++ b/todo.org
@@ -9,28 +9,34 @@
* TODO parallax tile object backgrounds
* TODO player animation
* DONE enemy animation
+* DONE nested scripts
* TODO turret enemy
* TODO popcorn enemy
* TODO flying enemy 1
-* TODO flying enemy 2 (maybe)
+* TODO flying enemy 2
* TODO boss
* DONE scoring
* TODO design map
** phases
-- open, popcorn enemies
- - easy, player gets used to controls
-- wall on one side, turrets + popcorn
- - focus fire helps take down turrets faster
-- wide tunnel, flying enemies + popcorn
-- narrow tunnel, turrets shooting sideways
- - need to move up/down screen to avoid
-- open, flying enemies + popcorn
+- open space, just the player for the first screen of tiles
+- popcorn appear
+- turrets appear
+- flyers appear
+- enter tunnel, turrets + popcorn
+- waves of flyers sweep in
+- occasional chunks of tiles in the middle of tunnel to navigate around
+- scrolling slows, tunnel makes series of S turns, lots of turrets + some popcorn
+- tunnel narrows and straightens out, turrets on left/right shoot horizontally
+- turrets pressure player to move up/down screen to avoid, like ikaruga stage 3
+- tunnel widens, flyers + popcorn + turrets
- scroll speed increases
-- narrow tunnel + popcorn
- - quick left/right movement to avoid crashing
-- scrolling stops, top mounted turrets + flying enemies
-- scrolling resumes, popcorn
-- boss
+- tunnel narrows, quick left/right movement required to avoid crashing, popcorn clogs the tunnel
+- tunnel widens, scrolling slows then stops, turrets on top + waves of flying enemies sweep in
+- scrolling resumes, player exits tunnel into open space
+- final attack by larger flyers
+- empty screen, then WARNING text flashes
+- scrolling stops, boss appears
+- boss goes through 2-3 phases of bullet patterns as its health drops
* TODO music track
* DONE particles
* TODO juice!