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Diffstat (limited to 'todo.org')
-rw-r--r-- | todo.org | 34 |
1 files changed, 20 insertions, 14 deletions
@@ -9,28 +9,34 @@ * TODO parallax tile object backgrounds * TODO player animation * DONE enemy animation +* DONE nested scripts * TODO turret enemy * TODO popcorn enemy * TODO flying enemy 1 -* TODO flying enemy 2 (maybe) +* TODO flying enemy 2 * TODO boss * DONE scoring * TODO design map ** phases -- open, popcorn enemies - - easy, player gets used to controls -- wall on one side, turrets + popcorn - - focus fire helps take down turrets faster -- wide tunnel, flying enemies + popcorn -- narrow tunnel, turrets shooting sideways - - need to move up/down screen to avoid -- open, flying enemies + popcorn +- open space, just the player for the first screen of tiles +- popcorn appear +- turrets appear +- flyers appear +- enter tunnel, turrets + popcorn +- waves of flyers sweep in +- occasional chunks of tiles in the middle of tunnel to navigate around +- scrolling slows, tunnel makes series of S turns, lots of turrets + some popcorn +- tunnel narrows and straightens out, turrets on left/right shoot horizontally +- turrets pressure player to move up/down screen to avoid, like ikaruga stage 3 +- tunnel widens, flyers + popcorn + turrets - scroll speed increases -- narrow tunnel + popcorn - - quick left/right movement to avoid crashing -- scrolling stops, top mounted turrets + flying enemies -- scrolling resumes, popcorn -- boss +- tunnel narrows, quick left/right movement required to avoid crashing, popcorn clogs the tunnel +- tunnel widens, scrolling slows then stops, turrets on top + waves of flying enemies sweep in +- scrolling resumes, player exits tunnel into open space +- final attack by larger flyers +- empty screen, then WARNING text flashes +- scrolling stops, boss appears +- boss goes through 2-3 phases of bullet patterns as its health drops * TODO music track * DONE particles * TODO juice! |