diff options
Diffstat (limited to 'game.scm')
-rw-r--r-- | game.scm | 28 |
1 files changed, 17 insertions, 11 deletions
@@ -593,10 +593,12 @@ (do ((x 0 (+ x 1))) ((= x level-width)) (case (s32-ref tiles (level-offset x y)) - ((0) - #t) + ((0) #t) ((1) - (spawn-enemy-a (* x tile-width) (* (- row y) tile-height)))))) + (spawn-enemy-a (+ (* x tile-width) + (/ tile-width 2.0)) + (+ (* (- row y 3) tile-height) + (/ tile-height 2.0))))))) (set! *last-row-scanned* row)))))) ;; Enemies @@ -607,6 +609,7 @@ (health enemy-health set-enemy-health!) (position enemy-position set-enemy-position!) (size enemy-size set-enemy-size!) + (stationary? enemy-stationary? set-enemy-stationary!) (velocity enemy-velocity set-enemy-velocity!) (script enemy-script set-enemy-script!)) (define (enemy-x enemy) @@ -623,18 +626,18 @@ (vec2-y (enemy-velocity enemy))) (define (enemy-damage! enemy damage) (match enemy - (#('enemy type health position size velocity script) + (#('enemy type health _ _ _ _ _) (set-enemy-health! enemy (- health damage))))) (define (enemy-dead? enemy) (<= (enemy-health enemy) 0)) (define (enemy-out-of-bounds? enemy) (match enemy - (#('enemy type health position size velocity script) + (#('enemy _ _ position size _ _ _) (out-of-bounds? (vec2-x position) (vec2-y position) (vec2-x size) (vec2-y size))))) (define (enemy-within-rect? enemy x y w h) (match enemy - (#('enemy type health position size velocity script) + (#('enemy _ _ position size _ _ _) (let* ((w* (vec2-x size)) (h* (vec2-y size)) (x* (- (vec2-x position) (/ w* 2.0))) @@ -650,12 +653,15 @@ (script-cancel! script)))) (define (enemy-update! enemy) (match enemy - (#('enemy type health position size velocity script) - (set-vec2-x! position (+ (vec2-x position) (vec2-x velocity))) - (set-vec2-y! position (+ (vec2-y position) (vec2-y velocity)))))) + (#('enemy _ _ position size stationary? velocity _) + (if stationary? + (set-vec2-y! position (+ (vec2-y position) *scroll-speed*)) + (begin + (set-vec2-x! position (+ (vec2-x position) (vec2-x velocity))) + (set-vec2-y! position (+ (vec2-y position) (vec2-y velocity)))))))) (define (enemy-draw enemy) (match enemy - (#('enemy type health position size velocity script) + (#('enemy type _ position size _ _ _) (let* ((t 0.0) (x (vec2-x position)) (y (vec2-y position)) @@ -751,7 +757,7 @@ (wait 2) (loop (+ theta 0.2))))) (let ((enemy (make-enemy 'foo 20 (vec2 x y) (vec2 16.0 16.0) - (vec2 0.0 1.0) script))) + #t (vec2 0.0 0.0) script))) (enemy-pool-add! enemies enemy))) ;; Player state: |