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-rw-r--r--background.tsx4
-rw-r--r--fonts/VT323-Regular.ttfbin0 -> 149688 bytes
-rw-r--r--game.scm217
-rw-r--r--images/background.asebin2359 -> 2743 bytes
-rw-r--r--images/background.pngbin1129 -> 1123 bytes
-rw-r--r--images/background2.asebin0 -> 1547 bytes
-rw-r--r--images/background2.pngbin0 -> 1148 bytes
-rw-r--r--images/boss.asebin0 -> 899 bytes
-rw-r--r--images/boss.pngbin0 -> 899 bytes
-rw-r--r--images/enemies.asebin404 -> 0 bytes
-rw-r--r--images/enemies.pngbin156 -> 0 bytes
-rw-r--r--images/enemy-bullets.pngbin126 -> 108 bytes
-rw-r--r--images/flyer0.asebin0 -> 692 bytes
-rw-r--r--images/flyer0.pngbin0 -> 434 bytes
-rw-r--r--images/flyer1.asebin0 -> 647 bytes
-rw-r--r--images/flyer1.pngbin0 -> 314 bytes
-rw-r--r--images/player.asebin530 -> 908 bytes
-rw-r--r--images/popcorn.asebin0 -> 536 bytes
-rw-r--r--images/popcorn.pngbin0 -> 306 bytes
-rw-r--r--images/turret.asebin0 -> 996 bytes
-rw-r--r--images/turret.pngbin0 -> 547 bytes
-rw-r--r--js-runtime/reflect.wasmbin4260 -> 4327 bytes
-rw-r--r--manifest.scm19
-rw-r--r--todo.org36
24 files changed, 173 insertions, 103 deletions
diff --git a/background.tsx b/background.tsx
new file mode 100644
index 0000000..f3b35d0
--- /dev/null
+++ b/background.tsx
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<tileset version="1.8" tiledversion="1.8.6" name="background" tilewidth="240" tileheight="320" tilecount="1" columns="1">
+ <image source="images/background.png" width="240" height="320"/>
+</tileset>
diff --git a/fonts/VT323-Regular.ttf b/fonts/VT323-Regular.ttf
new file mode 100644
index 0000000..6aec599
--- /dev/null
+++ b/fonts/VT323-Regular.ttf
Binary files differ
diff --git a/game.scm b/game.scm
index 33db2df..f746c29 100644
--- a/game.scm
+++ b/game.scm
@@ -132,6 +132,9 @@
"image" "new"
(ref string) -> (ref extern))
+ ;; Record types are only just beginning to be added to Hoot and
+ ;; there isn't support for mutable structs, yet. So, tagged
+ ;; vectors will have to do.
(define-syntax-rule (define-type name
constructor
predicate
@@ -157,40 +160,41 @@
(vector-set! obj i val))))))
...))
- ;; TODO: Add basic fmod as inline wasm function
-
- ;; Hoot's exact and inexact aren't working right. These next two
- ;; procedures are alternatives for now.
- (define (trunc x)
- ;; rational? is also borked so can't use that here.
- (unless (and (number? x) (inexact? x))
- (error "expected inexact rational" x))
+ (define (assert-float x)
+ (unless (and (number? x) (inexact? x) (rational? x))
+ (error "expected inexact rational" x)))
+ (define (truncate x)
+ (assert-float x)
(%inline-wasm
'(func (param $x (ref eq)) (result (ref eq))
(call $s64->scm
(i64.trunc_f64_s
(struct.get $flonum $val (ref.cast $flonum (local.get $x))))))
x))
- (define (inexact x)
- (unless (exact-integer? x)
- (error "expected exact integer" x))
+ (define (fmod x y)
+ (assert-float x)
+ (assert-float y)
(%inline-wasm
- '(func (param $x (ref eq)) (result (ref eq))
- (if (ref eq)
- (call $fixnum? (local.get $x))
- (then
- (struct.new $flonum
- (i32.const 0)
- (f64.convert_i32_s
- (call $fixnum->i32 (ref.cast i31 (local.get $x))))))
- (else
- (struct.new $flonum
- (i32.const 0)
- (f64.convert_i64_s
- (call $bignum-get-i64
- (struct.get $bignum $val
- (ref.cast $bignum (local.get $x)))))))))
- x))
+ '(func (param $x (ref eq)) (param $y (ref eq)) (result (ref eq))
+ (struct.new
+ $flonum
+ (i32.const 0)
+ (f64.sub (struct.get
+ $flonum $val
+ (ref.cast $flonum (local.get $x)))
+ (f64.mul
+ (f64.trunc
+ (f64.div
+ (struct.get $flonum $val
+ (ref.cast $flonum
+ (local.get $x)))
+ (struct.get $flonum $val
+ (ref.cast $flonum
+ (local.get $y)))))
+ (struct.get $flonum $val
+ (ref.cast $flonum
+ (local.get $y)))))))
+ x y))
(define s32-ref bytevector-s32-native-ref)
(define s32-set! bytevector-s32-native-set!)
@@ -198,7 +202,6 @@
(define f64-set! bytevector-ieee-double-native-set!)
(define pi (* 4.0 (atan 1.0)))
- (define 2pi (* 2.0 pi))
(define pi/2 (/ pi 2.0))
(define tau (* pi 2.0))
@@ -305,7 +308,11 @@
(define image:player-bullets (load-image "images/player-bullets.png"))
(define image:enemy-bullets (load-image "images/enemy-bullets.png"))
(define image:map (load-image "images/map.png"))
- (define image:enemies (load-image "images/enemies.png"))
+ (define image:turret (load-image "images/turret.png"))
+ (define image:popcorn (load-image "images/popcorn.png"))
+ (define image:flyer0 (load-image "images/flyer0.png"))
+ (define image:flyer1 (load-image "images/flyer1.png"))
+ (define image:boss (load-image "images/boss.png"))
(define image:particles (load-image "images/particles.png"))
(define sound:explosion (load-sound-effect "audio/explosion.wav"))
(define sound:player-shoot (load-sound-effect "audio/player-shoot.wav"))
@@ -482,7 +489,7 @@
(sound-effect-play sound:explosion)
(do ((i 0 (+ i 1)))
((= i 16))
- (let ((theta (* 2pi (/ i 16.0))))
+ (let ((theta (* tau (/ i 16.0))))
(particle-pool-add! particles 'explosion 20 x y
(* (cos theta) speed) (* (sin theta) speed))))))
@@ -609,8 +616,8 @@
(define (point-collides-with-level? level x y)
(match level
(#('level height foreground collision objects)
- (let ((tx (trunc (/ x tile-width)))
- (ty (trunc (/ y tile-height))))
+ (let ((tx (truncate (/ x tile-width)))
+ (ty (truncate (/ y tile-height))))
(and (>= tx 0) (< tx level-width)
(>= ty 0) (< tx height)
(= (bytevector-u8-ref collision (level-offset tx ty)) 1))))))
@@ -618,10 +625,10 @@
(match level
(#('level height foreground collision objects)
(let* ((y (+ y (- (* height tile-height) game-height *scroll*)))
- (tx0 (trunc (/ x tile-width)))
- (ty0 (trunc (/ y tile-height)))
- (tx1 (trunc (/ (+ x w) tile-width)))
- (ty1 (trunc (/ (+ y h) tile-height))))
+ (tx0 (truncate (/ x tile-width)))
+ (ty0 (truncate (/ y tile-height)))
+ (tx1 (truncate (/ (+ x w) tile-width)))
+ (ty1 (truncate (/ (+ y h) tile-height))))
(define (occupied? x y)
(and (>= x 0) (< x level-width)
(>= y 0) (< x height)
@@ -637,7 +644,7 @@
(th tile-height)
(scroll (* *scroll* parallax))
(pixel-y-offset (- (* height th) scroll game-height))
- (scroll-y-offset (- height (trunc (/ scroll tile-height))))
+ (scroll-y-offset (- height (truncate (/ scroll tile-height))))
(y-start (clamp (- scroll-y-offset 21) 0 height))
(y-end (clamp scroll-y-offset 0 height)))
(do ((y y-start (+ y 1)))
@@ -664,7 +671,7 @@
(let ((scroll (min (+ *scroll* *scroll-speed*) max-scroll)))
(set! *last-scroll* *scroll*)
(set! *scroll* scroll)
- (let ((row (max (- (trunc
+ (let ((row (max (- (truncate
(/ (- (* height tile-height)
game-height scroll)
tile-height)) 2)
@@ -674,13 +681,17 @@
(for-each (lambda (obj)
(match obj
(#('level-object x type)
- (match type
- ('enemy-a
- (spawn-enemy-a (+ (* x tile-width)
- (/ tile-width 2.0))
- (+ (* (- y row 3) tile-height)
- (/ tile-height 2.0))))
- (_ #t)))))
+ (let ((x* (+ (* x tile-width)
+ (/ tile-width 2.0)))
+ (y* (+ (* (- y row 3) tile-height)
+ (/ tile-height 2.0))))
+ (match type
+ ('turret (spawn-turret x* y*))
+ ('popcorn (spawn-popcorn x* y*))
+ ('flyer0 (spawn-flyer0 x* y*))
+ ('flyer1 (spawn-flyer1 x* y*))
+ ('boss (spawn-boss x* y*))
+ (_ #t))))))
(vector-ref objects y)))
(set! *last-row-scanned* row))))))
@@ -698,11 +709,13 @@
(points enemy-points set-enemy-points!)
(spawn-time enemy-spawn-time set-enemy-spawn-time!)
(animation enemy-animation set-enemy-animation!)
- (image enemy-image set-enemy-image!))
+ (image enemy-image set-enemy-image!)
+ (image-size enemy-image-size set-enemy-image-size!))
(define (make-enemy type health position size stationary? velocity
- script points animation image)
+ script points animation image image-size)
(%make-enemy type health position size stationary? velocity script
- points (inexact (current-jiffy)) animation image))
+ points (inexact (current-jiffy)) animation image
+ image-size))
(define (enemy-x enemy)
(vec2-x (enemy-position enemy)))
(define (enemy-y enemy)
@@ -717,18 +730,18 @@
(vec2-y (enemy-velocity enemy)))
(define (enemy-damage! enemy damage)
(match enemy
- (#('enemy type health _ _ _ _ _ _ _ _ _)
+ (#('enemy type health _ _ _ _ _ _ _ _ _ _)
(set-enemy-health! enemy (- health damage)))))
(define (enemy-dead? enemy)
(<= (enemy-health enemy) 0))
(define (enemy-out-of-bounds? enemy)
(match enemy
- (#('enemy _ _ position size _ _ _ _ _ _ _)
+ (#('enemy _ _ position size _ _ _ _ _ _ _ _)
(out-of-bounds? (vec2-x position) (vec2-y position)
(vec2-x size) (vec2-y size)))))
(define (enemy-within-rect? enemy x y w h)
(match enemy
- (#('enemy _ _ position size _ _ _ _ _ _ _)
+ (#('enemy _ _ position size _ _ _ _ _ _ _ _)
(let* ((w* (vec2-x size))
(h* (vec2-y size))
(x* (- (vec2-x position) (/ w* 2.0)))
@@ -744,7 +757,7 @@
(script-cancel! script))))
(define (enemy-update! enemy)
(match enemy
- (#('enemy _ _ position size stationary? velocity _ _ _ _ _)
+ (#('enemy _ _ position size stationary? velocity _ _ _ _ _ _)
(if stationary?
(set-vec2-y! position (+ (vec2-y position) (- *scroll* *last-scroll*)))
(begin
@@ -753,18 +766,19 @@
(define (draw-enemy enemy time)
(let ((frame-duration 250.0))
(match enemy
- (#('enemy type _ position size _ _ _ _ spawn-time animation image)
+ (#('enemy type _ position size _ _ _ _ spawn-time animation
+ image image-size)
(let* ((tx (vector-ref animation
- (modulo (trunc
- (remainder (- time spawn-time)
- frame-duration))
+ (modulo (truncate
+ (fmod (- time spawn-time)
+ frame-duration))
(vector-length animation))))
(x (vec2-x position))
(y (vec2-y position))
(hbw (vec2-x size))
(hbh (vec2-y size))
- (w 64.0)
- (h 64.0))
+ (w (vec2-x image-size))
+ (h (vec2-y image-size)))
(draw-image context image tx 0.0 w h
(- x (/ w 2.0)) (- y (/ h 2.0)) w h)
(set-fill-color! context "#ff00ff80")
@@ -821,6 +835,8 @@
(explode (enemy-x enemy) (enemy-y enemy))
(set! *player-score*
(+ *player-score* (enemy-points enemy))))
+ (when (eq? (enemy-type enemy) 'boss)
+ (set! *game-state* 'game-win))
(enemy-pool-remove! pool i)
(loop i (- k 1)))
(else
@@ -843,7 +859,10 @@
(define enemies (make-enemy-pool 64))
- (define (spawn-enemy-a x y)
+ (define (spawn-enemy enemy)
+ (enemy-pool-add! enemies enemy))
+
+ (define (spawn-turret x y)
(define (script enemy)
(let ((speed 2.0))
(wait 60)
@@ -859,10 +878,34 @@
(* (vec2-y v) speed)))
(wait 30)
(loop (+ theta 0.2)))))
- (let ((enemy (make-enemy 'foo 20 (vec2 x y) (vec2 16.0 16.0)
- #t (vec2 0.0 0.0) script 100
- #(0.0 0.0 0.0 0.0) image:enemies)))
- (enemy-pool-add! enemies enemy)))
+ (spawn-enemy
+ (make-enemy 'turret 10 (vec2 x y) (vec2 16.0 16.0)
+ #t (vec2 0.0 0.0) script 100
+ #(0.0 0.0 0.0 0.0) image:turret (vec2 64.0 64.0))))
+
+ (define (spawn-popcorn x y)
+ (spawn-enemy
+ (make-enemy 'popcorn 1 (vec2 x y) (vec2 16.0 16.0)
+ #t (vec2 0.0 0.0) #f 100
+ #(0.0 0.0 0.0 0.0) image:popcorn (vec2 32.0 32.0))))
+
+ (define (spawn-flyer0 x y)
+ (spawn-enemy
+ (make-enemy 'flyer0 20 (vec2 x y) (vec2 16.0 16.0)
+ #t (vec2 0.0 0.0) #f 100
+ #(0.0 0.0 0.0 0.0) image:flyer0 (vec2 32.0 32.0))))
+
+ (define (spawn-flyer1 x y)
+ (spawn-enemy
+ (make-enemy 'flyer1 10 (vec2 x y) (vec2 16.0 16.0)
+ #t (vec2 0.0 0.0) #f 100
+ #(0.0 0.0 0.0 0.0) image:flyer1 (vec2 32.0 32.0))))
+
+ (define (spawn-boss x y)
+ (spawn-enemy
+ (make-enemy 'boss 100 (vec2 x y) (vec2 100.0 40.0)
+ #t (vec2 0.0 0.0) #f 1000000
+ #(0.0 0.0 0.0 0.0) image:boss (vec2 120.0 80.0))))
;; Player state:
(define player-position (vec2 (/ game-width 2.0) (- game-height 12.0)))
@@ -956,21 +999,26 @@
(dy -1.0))
(particle-pool-add! particles 'muzzle-flash life x y ldx dy)
(particle-pool-add! particles 'muzzle-flash life x y rdx dy)))
- (vec2-add! player-position player-velocity)
- (vec2-clamp! player-position 0.0 0.0 game-width game-height)
- (set-vec2-x! player-hitbox-position
- (- (vec2-x player-position)
- (/ player-hitbox-width 2.0)))
- (set-vec2-y! player-hitbox-position
- (- (vec2-y player-position)
- (/ player-hitbox-height 2.0)))
- (when (and (let ((x (vec2-x player-hitbox-position))
- (y (vec2-y player-hitbox-position))
- (w player-hitbox-width)
- (h player-hitbox-height))
- (or (rect-collides-with-level? level x y w h)
- (find-enemy enemies x y w h))))
- (player-die!))
+ (let ((old-x (vec2-x player-position))
+ (old-y (vec2-y player-position)))
+ (vec2-add! player-position player-velocity)
+ (vec2-clamp! player-position 0.0 0.0 game-width game-height)
+ (let ((x (vec2-x player-position))
+ (y (vec2-y player-position))
+ (hbx (vec2-x player-hitbox-position))
+ (hby (vec2-y player-hitbox-position))
+ (hbw player-hitbox-width)
+ (hbh player-hitbox-height))
+ (if (or (rect-collides-with-level? level x y hbw hbh)
+ (find-enemy enemies x y hbw hbh))
+ (begin
+ (set-vec2-x! player-position old-x)
+ (set-vec2-y! player-position
+ (+ old-y (- *scroll* *last-scroll*)))
+ (player-die!))
+ (begin
+ (set-vec2-x! player-hitbox-position (- x (/ hbw 2.0)))
+ (set-vec2-y! player-hitbox-position (- y (/ hbh 2.0)))))))
(when (firing?)
(set! *player-fire-counter*
(modulo (+ *player-fire-counter* 1)
@@ -1033,8 +1081,8 @@
(let* ((win (current-window))
(w (window-inner-width win))
(h (window-inner-height win))
- (gw (trunc game-width))
- (gh (trunc game-height))
+ (gw (truncate game-width))
+ (gh (truncate game-height))
(scale (max (min (quotient w gw) (quotient h gh)) 1))
(cw (* gw scale))
(ch (* gh scale)))
@@ -1055,7 +1103,7 @@
(draw-bullets enemy-bullets))
(define (draw-background image parallax)
- (let ((scroll (remainder (* *scroll* parallax) game-height)))
+ (let ((scroll (fmod (* *scroll* parallax) game-height)))
;; Bottom
(draw-image context image
0.0 0.0 game-width (- game-height scroll)
@@ -1067,8 +1115,8 @@
(define (draw-hud)
(let ((y (- game-height 8.0)))
- ;; TODO: Don't strings every frame when the UI values rarely
- ;; change.
+ ;; TODO: Don't allocate strings every frame when the UI
+ ;; values rarely change.
(set-fill-color! context "#ffffff")
(set-font! context "bold 16px monospace")
(set-text-align! context "right")
@@ -1081,9 +1129,6 @@
(clear-screen)
(set-transform! context 1.0 0.0 0.0 1.0 0.0 0.0)
(set-scale! context *canvas-scale* *canvas-scale*)
- (set-fill-color! context "#3f2832")
- (fill-rect context 0.0 0.0 game-width game-height)
- ;; (draw-level-background level)
(draw-background image:background 0.75)
(draw-level-foreground level)
(draw-particles particles)
diff --git a/images/background.ase b/images/background.ase
index 93a3150..62fce24 100644
--- a/images/background.ase
+++ b/images/background.ase
Binary files differ
diff --git a/images/background.png b/images/background.png
index 00db1c4..7513677 100644
--- a/images/background.png
+++ b/images/background.png
Binary files differ
diff --git a/images/background2.ase b/images/background2.ase
new file mode 100644
index 0000000..70d6ce4
--- /dev/null
+++ b/images/background2.ase
Binary files differ
diff --git a/images/background2.png b/images/background2.png
new file mode 100644
index 0000000..ce7dcf7
--- /dev/null
+++ b/images/background2.png
Binary files differ
diff --git a/images/boss.ase b/images/boss.ase
new file mode 100644
index 0000000..2cd8f96
--- /dev/null
+++ b/images/boss.ase
Binary files differ
diff --git a/images/boss.png b/images/boss.png
new file mode 100644
index 0000000..17c2b22
--- /dev/null
+++ b/images/boss.png
Binary files differ
diff --git a/images/enemies.ase b/images/enemies.ase
deleted file mode 100644
index 82c84ec..0000000
--- a/images/enemies.ase
+++ /dev/null
Binary files differ
diff --git a/images/enemies.png b/images/enemies.png
deleted file mode 100644
index ab4161d..0000000
--- a/images/enemies.png
+++ /dev/null
Binary files differ
diff --git a/images/enemy-bullets.png b/images/enemy-bullets.png
index c50da59..fec7c42 100644
--- a/images/enemy-bullets.png
+++ b/images/enemy-bullets.png
Binary files differ
diff --git a/images/flyer0.ase b/images/flyer0.ase
new file mode 100644
index 0000000..f7e7ce8
--- /dev/null
+++ b/images/flyer0.ase
Binary files differ
diff --git a/images/flyer0.png b/images/flyer0.png
new file mode 100644
index 0000000..2566428
--- /dev/null
+++ b/images/flyer0.png
Binary files differ
diff --git a/images/flyer1.ase b/images/flyer1.ase
new file mode 100644
index 0000000..d64c89a
--- /dev/null
+++ b/images/flyer1.ase
Binary files differ
diff --git a/images/flyer1.png b/images/flyer1.png
new file mode 100644
index 0000000..4292f5b
--- /dev/null
+++ b/images/flyer1.png
Binary files differ
diff --git a/images/player.ase b/images/player.ase
index 53dfcae..51878b1 100644
--- a/images/player.ase
+++ b/images/player.ase
Binary files differ
diff --git a/images/popcorn.ase b/images/popcorn.ase
new file mode 100644
index 0000000..a9da08c
--- /dev/null
+++ b/images/popcorn.ase
Binary files differ
diff --git a/images/popcorn.png b/images/popcorn.png
new file mode 100644
index 0000000..ad843e9
--- /dev/null
+++ b/images/popcorn.png
Binary files differ
diff --git a/images/turret.ase b/images/turret.ase
new file mode 100644
index 0000000..0cfe325
--- /dev/null
+++ b/images/turret.ase
Binary files differ
diff --git a/images/turret.png b/images/turret.png
new file mode 100644
index 0000000..1e068f8
--- /dev/null
+++ b/images/turret.png
Binary files differ
diff --git a/js-runtime/reflect.wasm b/js-runtime/reflect.wasm
index 64d1156..d3c857f 100644
--- a/js-runtime/reflect.wasm
+++ b/js-runtime/reflect.wasm
Binary files differ
diff --git a/manifest.scm b/manifest.scm
index e5c2491..f98031e 100644
--- a/manifest.scm
+++ b/manifest.scm
@@ -12,21 +12,6 @@
(gnu packages pkg-config)
(gnu packages texinfo))
-(define guile-next-next
- (let ((commit "79e836b8cc601a1259c934000a953a8d739ddd6f")
- (revision "1"))
- (package
- (inherit guile-next)
- (version (git-version "3.0.9" revision commit))
- (source (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://git.savannah.gnu.org/git/guile.git")
- (commit commit)))
- (file-name (git-file-name "guile" version))
- (sha256
- (base32 "0s90khsdbvrkykp58izkvyxf8jciggdapm29dc3lzk3s1shajlgm")))))))
-
(define guile-hoot
(let ((commit "89b936e198b158fc4a43b43977d783f4f798f45c")
(revision "1"))
@@ -48,11 +33,11 @@
(native-inputs
(list autoconf automake pkg-config texinfo))
(inputs
- (list guile-next-next))
+ (list guile-next))
(synopsis "WASM compiler for Guile Scheme")
(description "Guile-hoot is an ahead-of-time WebAssembly compiler for GNU Guile.")
(home-page "https://gitlab.com/spritely/guile-hoot")
(license (list license:asl2.0 license:lgpl3+)))))
-(packages->manifest (list ;; guile-next-next guile-hoot
+(packages->manifest (list guile-next ;; guile-hoot
gnu-make zip))
diff --git a/todo.org b/todo.org
new file mode 100644
index 0000000..ba29d81
--- /dev/null
+++ b/todo.org
@@ -0,0 +1,36 @@
+#+TITLE jam todo list
+
+* DONE tiled map compilation
+* DONE pause state
+* TODO intro state
+* DONE win state
+* DONE focus fire
+* DONE per bullet hitbox
+* TODO parallax tile object backgrounds
+* TODO player animation
+* DONE enemy animation
+* TODO turret enemy
+* TODO popcorn enemy
+* TODO flying enemy 1
+* TODO flying enemy 2 (maybe)
+* TODO boss
+* DONE scoring
+* TODO design map
+** phases
+- open, popcorn enemies
+ - easy, player gets used to controls
+- wall on one side, turrets + popcorn
+ - focus fire helps take down turrets faster
+- wide tunnel, flying enemies + popcorn
+- narrow tunnel, turrets shooting sideways
+ - need to move up/down screen to avoid
+- open, flying enemies + popcorn
+- scroll speed increases
+- narrow tunnel + popcorn
+ - quick left/right movement to avoid crashing
+- scrolling stops, top mounted turrets + flying enemies
+- scrolling resumes, popcorn
+- boss
+* TODO music track
+* DONE particles
+* TODO juice!