diff options
-rw-r--r-- | game.scm | 32 |
1 files changed, 30 insertions, 2 deletions
@@ -389,7 +389,7 @@ ;; Scrolling level: (define *scroll* 0.0) - (define *scroll-speed* 1.0) + (define *scroll-speed* 0.5) (define (update-scroll!) (set! *scroll* (+ *scroll* *scroll-speed*))) ;; sprite sheet offset, x, y @@ -434,6 +434,34 @@ X X X _ _ _ _ _ _ _ _ _ X X X X X _ _ _ _ _ _ _ _ _ _ _ X X X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X X _ _ _ _ _ _ _ _ _ _ _ _ _ X X _ _ _ _ _ _ _ _ _ _ _ _ _ X X _ _ _ _ _ _ _ _ _ _ _ _ _ X @@ -692,7 +720,7 @@ (set! *player-fire-counter* (modulo (+ *player-fire-counter* 1) player-fire-interval)) (when (= *player-fire-counter* 0) - (sound-effect-play sound:player-shoot) + (sound-effect-play sound:player-shoot 0.5) (bullet-pool-add! player-bullets 0 (- (vec2-x player-position) 6.0) (vec2-y player-position) |