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-rw-r--r--game.scm69
1 files changed, 41 insertions, 28 deletions
diff --git a/game.scm b/game.scm
index 25a4986..9f10d6a 100644
--- a/game.scm
+++ b/game.scm
@@ -463,7 +463,7 @@
(y (f64-ref bullets (+ offset 20)))
(w (f64-ref bullets (+ offset 28)))
(h (f64-ref bullets (+ offset 36))))
- (draw-image context image (pk tx) 0.0
+ (draw-image context image tx 0.0
bullet-tile-width bullet-tile-height
(- x (/ bullet-tile-width 2.0))
(- y (/ bullet-tile-height 2.0))
@@ -582,7 +582,7 @@
;; Enemies
(define-type enemy
- make-enemy
+ %make-enemy
enemy?
(type enemy-type set-enemy-type!)
(health enemy-health set-enemy-health!)
@@ -591,7 +591,14 @@
(stationary? enemy-stationary? set-enemy-stationary!)
(velocity enemy-velocity set-enemy-velocity!)
(script enemy-script set-enemy-script!)
- (points enemy-points set-enemy-points!))
+ (points enemy-points set-enemy-points!)
+ (spawn-time enemy-spawn-time set-enemy-spawn-time!)
+ (animation enemy-animation set-enemy-animation!)
+ (image enemy-image set-enemy-image!))
+ (define (make-enemy type health position size stationary? velocity
+ script points animation image)
+ (%make-enemy type health position size stationary? velocity script
+ points (inexact (current-jiffy)) animation image))
(define (enemy-x enemy)
(vec2-x (enemy-position enemy)))
(define (enemy-y enemy)
@@ -606,18 +613,18 @@
(vec2-y (enemy-velocity enemy)))
(define (enemy-damage! enemy damage)
(match enemy
- (#('enemy type health _ _ _ _ _ _)
+ (#('enemy type health _ _ _ _ _ _ _ _ _)
(set-enemy-health! enemy (- health damage)))))
(define (enemy-dead? enemy)
(<= (enemy-health enemy) 0))
(define (enemy-out-of-bounds? enemy)
(match enemy
- (#('enemy _ _ position size _ _ _ _)
+ (#('enemy _ _ position size _ _ _ _ _ _ _)
(out-of-bounds? (vec2-x position) (vec2-y position)
(vec2-x size) (vec2-y size)))))
(define (enemy-within-rect? enemy x y w h)
(match enemy
- (#('enemy _ _ position size _ _ _ _)
+ (#('enemy _ _ position size _ _ _ _ _ _ _)
(let* ((w* (vec2-x size))
(h* (vec2-y size))
(x* (- (vec2-x position) (/ w* 2.0)))
@@ -633,29 +640,34 @@
(script-cancel! script))))
(define (enemy-update! enemy)
(match enemy
- (#('enemy _ _ position size stationary? velocity _ _)
+ (#('enemy _ _ position size stationary? velocity _ _ _ _ _)
(if stationary?
(set-vec2-y! position (+ (vec2-y position) (- *scroll* *last-scroll*)))
(begin
(set-vec2-x! position (+ (vec2-x position) (vec2-x velocity)))
(set-vec2-y! position (+ (vec2-y position) (vec2-y velocity))))))))
- (define (enemy-draw enemy)
- (match enemy
- (#('enemy type _ position size _ _ _ _)
- (let* ((t 0.0)
- (x (vec2-x position))
- (y (vec2-y position))
- (hbw (vec2-x size))
- (hbh (vec2-y size))
- (w 64.0)
- (h 64.0))
- (draw-image context image:enemies (* t w) (* t h) w h
- (- x (/ w 2.0)) (- y (/ h 2.0)) w h)
- (set-fill-color! context "#ff00ff80")
- (fill-rect context
- (- x (/ hbw 2.0))
- (- y (/ hbh 2.0))
- hbw hbh)))))
+ (define (draw-enemy enemy time)
+ (let ((frame-duration 250.0))
+ (match enemy
+ (#('enemy type _ position size _ _ _ _ spawn-time animation image)
+ (let* ((tx (vector-ref animation
+ (modulo (trunc
+ (remainder (- time spawn-time)
+ frame-duration))
+ (vector-length animation))))
+ (x (vec2-x position))
+ (y (vec2-y position))
+ (hbw (vec2-x size))
+ (hbh (vec2-y size))
+ (w 64.0)
+ (h 64.0))
+ (draw-image context image tx 0.0 w h
+ (- x (/ w 2.0)) (- y (/ h 2.0)) w h)
+ (set-fill-color! context "#ff00ff80")
+ (fill-rect context
+ (- x (/ hbw 2.0))
+ (- y (/ hbh 2.0))
+ hbw hbh))))))
(define-type enemy-pool
%make-enemy-pool
@@ -709,12 +721,12 @@
(loop i (- k 1)))
(else
(loop (+ i 1) k))))))))))
- (define (draw-enemies pool)
+ (define (draw-enemies pool time)
(match pool
(#('enemy-pool length capacity enemies)
(do ((i 0 (+ i 1)))
((= i length))
- (enemy-draw (vector-ref enemies i))))))
+ (draw-enemy (vector-ref enemies i) time)))))
(define (find-enemy pool x y w h)
(match pool
(#('enemy-pool length capacity enemies)
@@ -744,7 +756,8 @@
(wait 30)
(loop (+ theta 0.2)))))
(let ((enemy (make-enemy 'foo 20 (vec2 x y) (vec2 16.0 16.0)
- #t (vec2 0.0 0.0) script 100)))
+ #t (vec2 0.0 0.0) script 100
+ #(0.0 0.0 0.0 0.0) image:enemies)))
(enemy-pool-add! enemies enemy)))
;; Player state:
@@ -952,7 +965,7 @@
(draw-background image:background 0.75)
(draw-level-foreground level)
(draw-player-bullets)
- (draw-enemies enemies)
+ (draw-enemies enemies time)
(draw-player)
(draw-enemy-bullets)
(draw-hud)