diff options
author | David Thompson <dthompson2@worcester.edu> | 2023-10-22 21:42:52 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-10-22 21:42:52 -0400 |
commit | c9ba8b1931e5675e0911ca17a3f16c95d73e8381 (patch) | |
tree | 1711770b815b2893fa2b9cde39c9e5291ddab814 | |
parent | 2cfd7a3a98260a14cfd50f5f496b416da402eb05 (diff) |
Add some more placeholder level.
-rw-r--r-- | game.scm | 32 |
1 files changed, 30 insertions, 2 deletions
@@ -389,7 +389,7 @@ ;; Scrolling level: (define *scroll* 0.0) - (define *scroll-speed* 1.0) + (define *scroll-speed* 0.5) (define (update-scroll!) (set! *scroll* (+ *scroll* *scroll-speed*))) ;; sprite sheet offset, x, y @@ -434,6 +434,34 @@ X X X _ _ _ _ _ _ _ _ _ X X X X X _ _ _ _ _ _ _ _ _ _ _ X X X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X X X _ _ _ _ _ _ _ _ _ X X X + X X _ _ _ _ _ _ _ _ _ _ _ X X + X _ _ _ _ _ _ _ _ _ _ _ _ _ X X _ _ _ _ _ _ _ _ _ _ _ _ _ X X _ _ _ _ _ _ _ _ _ _ _ _ _ X X _ _ _ _ _ _ _ _ _ _ _ _ _ X @@ -692,7 +720,7 @@ (set! *player-fire-counter* (modulo (+ *player-fire-counter* 1) player-fire-interval)) (when (= *player-fire-counter* 0) - (sound-effect-play sound:player-shoot) + (sound-effect-play sound:player-shoot 0.5) (bullet-pool-add! player-bullets 0 (- (vec2-x player-position) 6.0) (vec2-y player-position) |