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authorDavid Thompson <dthompson2@worcester.edu>2023-10-29 23:24:40 -0400
committerDavid Thompson <dthompson2@worcester.edu>2023-10-29 23:24:40 -0400
commit60abc8ae6529bdc67454f15689be901128730f98 (patch)
treed0a2c567a0a2f1379542ecc27257d4bc287b1aae
parent70a3e28d831287162b708f2d6e97219f1d009071 (diff)
Final edits.
-rw-r--r--game.scm159
1 files changed, 93 insertions, 66 deletions
diff --git a/game.scm b/game.scm
index cb36f3e..7e7ddf1 100644
--- a/game.scm
+++ b/game.scm
@@ -1250,7 +1250,7 @@
(particle-pool-add! particles 'muzzle-flash life x y rdx dy)))
(define (shoot type x y dx dy)
(let ((s (if (= type 4) 4.0 2.0)))
- (bullet-pool-add! enemy-bullets 0 x y s s dx dy)))
+ (bullet-pool-add! enemy-bullets type x y s s dx dy)))
(define (xoff dx)
(+ (enemy-x boss) dx))
(define (yoff dy)
@@ -1267,13 +1267,15 @@
(define alt-right-x 58.0)
(define alt-y 28.0)
(define (shoot-main-left type dx dy)
- (shoot+flash main-left-x type main-y dx dy))
+ (shoot+flash type main-left-x main-y dx dy))
(define (shoot-main-right type dx dy)
- (shoot+flash main-right-x type main-y dx dy))
+ (shoot+flash type main-right-x main-y dx dy))
(define (shoot-alt-left type dx dy)
- (shoot+flash alt-left-x type alt-y dx dy))
+ (shoot+flash type alt-left-x alt-y dx dy))
(define (shoot-alt-right type dx dy)
- (shoot+flash alt-right-x type alt-y dx dy))
+ (shoot+flash type alt-right-x alt-y dx dy))
+ (define (shoot-beak type dx dy)
+ (shoot+flash type 0.0 24.0 dx dy))
(define (player-dir dx dy)
(let ((p (enemy-position boss)))
(direction-to-player
@@ -1288,62 +1290,22 @@
(loop (- d 1))
(alternate))))))
(define (nop) #f)
- ;; alt guns make Xs across the screen
- ;; main guns shoot at player
- ;; beak shoots spiral
- (define (phase-2)
- (define (pred) (> (enemy-health boss) 500))
- (wait 180)
- (run-script
- (lambda ()
- (let loop ()
- (let ((dx 2.0)
- (dy 4.0))
- (do ((i 0 (+ i 1)))
- ((= i 30))
- (shoot-alt-left 0 dx dy)
- (shoot-alt-right 0 (- dx) dy)
- (wait 4))
- (wait-if 60 pred loop nop)))))
- (run-script
- (lambda ()
- (wait 120)
- (let loop ()
- (let ((v (player-dir main-left-x main-y)))
- (vec2-mul-scalar! v 3.5)
- (do ((i 0 (+ i 1)))
- ((= i 5))
- (shoot-main-left 0 (vec2-x v) (vec2-y v))
- (wait 4)))
- (wait-if 120 pred loop nop))))
- (run-script
- (lambda ()
- (wait 60)
- (let loop ()
- (let ((v (player-dir main-right-x main-y)))
- (vec2-mul-scalar! v 3.5)
- (do ((i 0 (+ i 1)))
- ((= i 5))
- (shoot-main-right 0 (vec2-x v) (vec2-y v))
- (wait 4)))
- (wait-if 120 pred loop nop))))
- (let ((x (enemy-x boss))
- (y (+ (enemy-y boss) 48.0))
- (speed 0.75))
- (let loop ((offset 0.0))
- (do-circle
- (lambda (theta)
- (let ((theta* (+ theta offset)))
- (shoot 0 x y (* (cos theta*) speed) (* (sin theta*) speed))))
- 3)
- (wait-if 10 pred (lambda () (loop (+ offset 0.3))) phase-3))))
- ;; intense alt fire aimed at player
- ;; half-circle arcs of bullets at player
(define (phase-3)
(define (pred) #t)
(wait 180)
(run-script
(lambda ()
+ (let ((speed 4.0))
+ (let loop ((theta 0.0))
+ (let ((theta* (+ (fmod theta (/ pi 3.0)) (/ pi 3.0)))
+ (theta** (+ (- (/ pi 3.0) (fmod theta (/ pi 3.0))) (/ pi 3.0)))
+ (speed 4.0))
+ (shoot-alt-left 4 (* (cos theta*) speed) (* (sin theta*) speed))
+ (shoot-alt-right 4 (* (cos theta**) speed) (* (sin theta**) speed))
+ (wait 30)
+ (loop (+ theta 0.35)))))))
+ (run-script
+ (lambda ()
(wait 120)
(let outer ()
(let ((v (player-dir alt-left-x alt-y)))
@@ -1353,7 +1315,7 @@
(shoot-alt-left 0 (vec2-x v) (vec2-y v))
(wait 4)
(inner (+ i 1))))
- (wait-if 10 pred outer nop)))))
+ (wait-if 30 pred outer nop)))))
(run-script
(lambda ()
(wait 60)
@@ -1365,19 +1327,67 @@
(shoot-alt-right 0 (vec2-x v) (vec2-y v))
(wait 4)
(inner (+ i 1))))
- (wait-if 10 pred outer nop)))))
+ (wait-if 30 pred outer nop)))))
(let ((speed 1.0)
(k 10))
(let outer ()
(let inner ((i 0))
(when (<= i k)
(let ((theta (* (inexact (/ i k)) pi)))
- (shoot-main-left 4 (* (cos theta) speed) (* (sin theta) speed))
- (shoot-main-right 4 (* (cos theta) speed) (* (sin theta) speed))
+ (shoot-beak 4 (* (cos theta) speed) (* (sin theta) speed))
(inner (+ i 1)))))
(wait-if 60 pred outer nop))))
- ;; alt guns fired aimed shots at player
- ;; main guns shoot spirals
+ (define (phase-2)
+ (define (pred) (> (enemy-health boss) 500))
+ (wait 180)
+ (run-script
+ (lambda ()
+ (let loop ()
+ (let ((dx 2.0)
+ (dy 4.0))
+ (do ((i 0 (+ i 1)))
+ ((= i 30))
+ (shoot-alt-left 0 dx dy)
+ (shoot-alt-right 0 (- dx) dy)
+ (wait 4))
+ (wait-if 60 pred loop nop)))))
+ (run-script
+ (lambda ()
+ (wait 120)
+ (let loop ()
+ (let ((v (player-dir main-left-x main-y)))
+ (vec2-mul-scalar! v 3.5)
+ (do ((i 0 (+ i 1)))
+ ((= i 5))
+ (shoot-main-left 0 (vec2-x v) (vec2-y v))
+ (wait 4)))
+ (wait-if 120 pred loop nop))))
+ (run-script
+ (lambda ()
+ (wait 60)
+ (let loop ()
+ (let ((v (player-dir main-right-x main-y)))
+ (vec2-mul-scalar! v 3.5)
+ (do ((i 0 (+ i 1)))
+ ((= i 5))
+ (shoot-main-right 0 (vec2-x v) (vec2-y v))
+ (wait 4)))
+ (wait-if 120 pred loop nop))))
+ (run-script
+ (lambda ()
+ (let loop ((theta 0.0))
+ (let ((theta* (+ (fmod theta (/ pi 3.0)) (/ pi 3.0)))
+ (speed 4.0))
+ (shoot-beak 4 (* (cos theta*) speed) (* (sin theta*) speed))
+ (wait-if 30 pred (lambda () (loop (+ theta 0.35))) nop)))))
+ (let ((speed 1.2))
+ (let loop ((offset 0.0))
+ (do-circle
+ (lambda (theta)
+ (let ((theta* (+ theta offset)))
+ (shoot-beak 0 (* (cos theta*) speed) (* (sin theta*) speed))))
+ 3)
+ (wait-if 5 pred (lambda () (loop (+ offset 0.1))) phase-3))))
(define (phase-1)
(define (pred) (> (enemy-health boss) 1000))
(run-script
@@ -1402,6 +1412,13 @@
(shoot-alt-right 0 (vec2-x v) (vec2-y v))
(wait 4)))
(wait-if 120 pred loop nop))))
+ (run-script
+ (lambda ()
+ (let loop ((theta 0.0))
+ (let ((theta* (+ (fmod theta (/ pi 3.0)) (/ pi 3.0)))
+ (speed 4.0))
+ (shoot-beak 4 (* (cos theta*) speed) (* (sin theta*) speed))
+ (wait-if 30 pred (lambda () (loop (+ theta 0.35))) nop)))))
(let ((speed 0.75))
(let loop ((theta 0.0))
(let ((dx (* (cos theta) speed))
@@ -1410,9 +1427,20 @@
(shoot-main-right 0 (- dx) dy)
(wait-if 5 pred (lambda () (loop (+ theta 0.4))) phase-2)))))
(wait 180)
+ (run-script
+ (lambda ()
+ (forever
+ (tween (lambda (dx)
+ (set-enemy-dx! boss dx))
+ 60 -0.5 0.5
+ smoothstep lerp)
+ (tween (lambda (dx)
+ (set-enemy-dx! boss dx))
+ 60 0.5 -0.5
+ smoothstep lerp))))
(phase-1))
(spawn-enemy
- (make-enemy 'boss 1500 (vec2 x (- y 32.0)) (vec2 144.0 50.0)
+ (make-enemy 'boss 1500 (vec2 x (- y 32.0)) (vec2 144.0 64.0)
(vec2 0.0 0.0) script 500000
#(0.0 144.0 288.0 432.0) image:boss (vec2 144.0 96.0))))
@@ -1844,11 +1872,10 @@
(set! *game-state* 'play)
(scheduler-reset! *scheduler*)
(set! *scroll* 0.0)
- ;; (set! *scroll* (* 140.0 tile-height))
+ ;; (set! *scroll* (* 460.0 tile-height))
(set! *last-scroll* 0.0)
(set! *last-row-scanned* (level-height level))
- ;; (set! *last-row-scanned* (- (level-height level)
- ;; 140))
+ ;; (set! *last-row-scanned* (- (level-height level) 460))
(bullet-pool-reset! player-bullets)
(bullet-pool-reset! enemy-bullets)
(enemy-pool-reset! enemies)