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|
(define-module (bonnie-bee game)
#:use-module (bonnie-bee actor)
#:use-module (bonnie-bee assets)
#:use-module (bonnie-bee background)
#:use-module (bonnie-bee boss)
#:use-module (bonnie-bee bullet)
#:use-module (bonnie-bee common)
#:use-module (bonnie-bee flower)
#:use-module (bonnie-bee moth)
#:use-module (bonnie-bee player)
#:use-module (bonnie-bee popcorn)
#:use-module (bonnie-bee turret)
#:use-module (chickadee)
#:use-module (chickadee audio)
#:use-module (chickadee data quadtree)
#:use-module (chickadee graphics color)
#:use-module (chickadee graphics particles)
#:use-module (chickadee math)
#:use-module (chickadee math rect)
#:use-module (chickadee math vector)
#:use-module (chickadee scripting)
#:use-module (oop goops)
#:use-module (starling asset)
#:use-module (starling kernel)
#:use-module (starling node)
#:use-module (starling node-2d)
#:use-module (starling scene)
#:export (<game>))
(define %text-color (rgb #xfee761))
(define-class <shadow-label> (<label>))
(define-method (on-boot (label <shadow-label>))
(next-method)
(attach-to label
(make <label>
#:name 'shadow
#:position (vec2 0.0 1.0)
#:font (font label)
#:text (text label)
#:color (color label)))
(set! (color label) black))
(define-method (on-change (label <shadow-label>) slot-name old new)
(next-method)
(case slot-name
((text)
(set! (text (& label shadow)) new))) )
(define %game-bounds (make-rect 0.0 0.0 %game-width %game-height))
(define-class <game> (<scene-2d>)
(state #:accessor state #:init-value 'play)
(quadtree #:getter quadtree #:init-form (make-quadtree %game-bounds))
(scroll-speed #:getter scroll-speed #:init-value 0.0)
(last-lives #:accessor last-lives #:init-value 0)
(last-pollen #:accessor last-pollen #:init-value 0)
(last-score #:accessor last-score #:init-value 0)
(music-source #:getter music-source #:init-form (make-source #:loop? #t)))
(define-method (change-scroll-speed (game <game>) speed)
(slot-set! game 'scroll-speed speed))
(define-method (spawn (game <game>) (actor <actor>))
(set! (quadtree actor) (quadtree game))
(quadtree-insert! (quadtree game) (world-hitbox actor) actor)
(attach-to game actor))
(define-method (player (game <game>))
(& game player))
(define-method (bullets (game <game>))
(& game bullets))
(define-method (particles (game <game>))
(& game particles))
(define-method (on-boot (game <game>))
(set! *random-state* (random-state-from-platform))
(set-cameras! game)
(attach-to game
(make <background>
#:name 'background
#:texture background-image)
(make <particles>
#:name 'particles
#:particles (make-particles 2048 #:texture (asset-ref particle-image)))
(make <bullets>
#:name 'bullets
#:rank 3
#:quadtree (quadtree game))
(make <shadow-label>
#:name 'hud-lives
#:rank 5
#:position (vec2 2.0 2.0)
#:font monogram-font
#:text "lives 0"
#:color %text-color)
(make <shadow-label>
#:name 'hud-pollen
#:rank 5
#:position (vec2 (/ %game-width 2.0) 2.0)
#:font monogram-font
#:text "pollen 0"
#:align 'center
#:color %text-color)
(make <shadow-label>
#:name 'hud-score
#:rank 5
#:position (vec2 (- %game-width 2.0) 2.0)
#:font monogram-font
#:text "score 0"
#:align 'right
#:color %text-color)))
(define-method (play-music (game <game>) music-asset)
(set-source-audio! (music-source game) (asset-ref music-asset))
(source-play (music-source game)))
(define* (make-turret p #:key (interval 0.5) (speed 1.0))
(let ((turret (make <turret>
#:rank 1
#:position p
#:hitbox (make-rect -32.0 -32.0 64.0 64.0)
#:health 24
#:points 500)))
(run-script turret
(sleep (steps 1))
(forever
(let ((theta (+ (angle-to turret (player (parent turret)))
(* (- (* (random:uniform) 2.0) 1.0) 0.2)))
(speed 1.5))
(audio-play (asset-ref enemy-shoot-sound))
(add-bullet (bullets (parent turret))
medium-enemy-bullet
(position turret)
(vec2 (* (cos theta) speed)
(* (sin theta) speed))))
(sleep interval)))
turret))
(define (make-flower p)
(make <flower>
#:rank 1
#:position p
#:hitbox (make-rect -32.0 -32.0 64.0 64.0)
#:health 24
#:points 100))
(define* (make-popcorn p #:optional (v (vec2 0.0 0.0)))
(make <popcorn>
#:rank 2
#:position p
#:velocity v
#:hitbox (make-rect -16.0 -16.0 32.0 32.0)
#:health 1
#:points 10))
(define (make-moth p)
(make <moth>
#:rank 2
#:position p
#:velocity (vec2 0.0 -2.0)
#:hitbox (make-rect -28.0 -19.0 56.0 38.0)
#:health 20
#:points 1000))
(define-method (change-state (game <game>) new-state)
(set! (state game) new-state))
(define-method (run-level (game <game>))
(define (tutorial message key)
(let ((l (make <shadow-label>
#:name 'tutorial
#:rank 5
#:position (vec2 (/ %game-width 2.0) (/ %game-height 2.0))
#:font monogram-font
#:text message
#:align 'center
#:color %text-color)))
(attach-to game l)
(if key
(wait-until (key-pressed? key))
(sleep 2.0))
(detach l)))
(run-script game
(unless (getenv "SKIP_INTRO")
;; Intro
(let ((popcorn (make-popcorn (vec2 (/ %game-width 2.0) (+ %game-height 16.0))))
(bullet-speed 5.0)
(flower-1 (make-flower (vec2 174.0 227.0)))
(flower-2 (make-flower (vec2 50.0 226.0)))
(flower-3 (make-flower (vec2 280.0 201.0)))
(flower-4 (make-flower (vec2 121.0 197.0)))
(flower-5 (make-flower (vec2 54.0 134.0)))
(flower-6 (make-flower (vec2 150.0 121.0)))
(flower-7 (make-flower (vec2 256.0 131.0)))
(flower-8 (make-flower (vec2 307.0 109.0))))
(define (shoot-at flower)
(audio-play (asset-ref enemy-shoot-sound))
(add-bullet (bullets game)
medium-enemy-bullet
(position popcorn)
(vec2* (direction-to popcorn flower) bullet-speed)))
(change-state game 'intro)
(play-music game intro-music)
(spawn game flower-1)
(spawn game flower-2)
(spawn game flower-3)
(spawn game flower-4)
(spawn game flower-5)
(spawn game flower-6)
(spawn game flower-7)
(spawn game flower-8)
(spawn game (make-flower (vec2 194.0 95.0)))
(spawn game (make-flower (vec2 102.0 76.0)))
(spawn game (make-flower (vec2 26.0 58.0)))
(spawn game (make-flower (vec2 247.0 45.0)))
(spawn game (make-flower (vec2 169.0 12.0)))
(spawn game (make-flower (vec2 53.0 7.0)))
(teleport (player game) 169.0 12.0)
(sleep 0.6)
(audio-play (asset-ref pollen-release-sound))
(sleep 0.6)
(move-to (player game) 247.0 45.0 1.0)
(sleep 0.2)
(audio-play (asset-ref pollen-release-sound))
(sleep 0.6)
(move-to (player game) 102.0 76.0 1.0)
(sleep 0.2)
(audio-play (asset-ref pollen-release-sound))
(sleep 2.0)
(run-script game
(tween 1.0 1.0 0.0
(lambda (volume)
(set-source-volume! (music-source game) volume))))
(source-stop (music-source game))
(spawn game popcorn)
(change-velocity popcorn 0.0 -1.0)
(sleep 1.5)
(change-velocity popcorn 0.0 0.0)
(shoot-at flower-1)
(sleep 0.3)
(shoot-at flower-2)
(sleep 0.3)
(shoot-at flower-3)
(sleep 0.3)
(shoot-at flower-4)
(sleep 0.3)
(shoot-at flower-5)
(sleep 0.3)
(shoot-at flower-6)
(sleep 0.3)
(shoot-at flower-7)
(sleep 0.3)
(shoot-at flower-8)
(sleep 2.0)
(change-velocity popcorn 0.0 1.5)
(sleep 1.0)))
(enable-pollen!)
(change-state game 'play)
(play-music game main-music)
(set-source-volume! (music-source game) 1.0)
(unless (getenv "SKIP_TUTORIAL")
;; Tutorial
(tutorial "move with ARROW keys" #f)
(tutorial "press Z to shoot" 'z)
(sleep 2.0)
(tutorial "shoot FLOWERS and collect POLLEN for special power" #f)
(tutorial "press X to unleash stored power" 'x)
(tutorial "godspeed you, little bee!" #f))
(change-scroll-speed game 15.0)
;; Wave 1
(define* (popcorn-line n spawn-point velocity delay #:optional script)
(let loop ((i 0))
(when (< i n)
(let ((popcorn (make-popcorn (vec2-copy spawn-point) velocity)))
(spawn game popcorn)
(when script
(run-script popcorn (script popcorn))))
(sleep delay)
(loop (+ i 1)))))
(define (spawn-flower x)
(spawn game (make-flower (vec2 x (+ %game-height 32.0)))))
(unless (getenv "SKIP_WAVE1")
(spawn game (make-flower (vec2 (- %game-width 64.0) (+ %game-height 32.0))))
(popcorn-line 5 (vec2 64.0 (+ %game-height 16.0))
(vec2 0.0 -2.0) 0.2)
(sleep 0.5)
(popcorn-line 5 (vec2 (- %game-width 64.0) (+ %game-height 16.0))
(vec2 0.0 -2.0) 0.2)
(sleep 0.5)
(spawn game (make-flower (vec2 64.0 (+ %game-height 32.0))))
(popcorn-line 5 (vec2 (/ %game-width 2.0) (+ %game-height 16.0))
(vec2 0.0 -2.0) 0.2)
(sleep 1.0)
(run-script game
(popcorn-line 10 (vec2 -16.0 220.0)
(vec2 3.0 -0.5) 0.2))
(popcorn-line 10 (vec2 (+ %game-width 16.0) 200.0)
(vec2 -3.0 -0.5) 0.2)
(spawn game (make-flower (vec2 (/ %game-width 2.0) (+ %game-height 32.0))))
(sleep 1.0)
(run-script game
(popcorn-line 30 (vec2 -16.0 220.0)
(vec2 2.0 -2.0) 0.2))
(run-script game
(popcorn-line 30 (vec2 (+ %game-width 16.0) 220.0)
(vec2 -2.0 -2.0) 0.2))
(spawn game (make-flower (vec2 128.0 (+ %game-height 32.0))))
(sleep 2.0)
(run-script game
(popcorn-line 20 (vec2 -16.0 20.0)
(vec2 2.0 2.0) 0.2))
(spawn game (make-flower (vec2 256.0 (+ %game-height 32.0))))
(popcorn-line 20 (vec2 (+ %game-width 16.0) 20.0)
(vec2 -2.0 2.0) 0.2)
(sleep 3.0))
;; Wave 2
;; kamikaze popcorn, turrets, more flowers
(define (spawn-turret x)
(spawn game (make-turret (vec2 x (+ %game-height 32.0)))))
(define (shoot-down enemy)
(sleep 0.2)
(repeat 10
(add-bullet (bullets game)
medium-enemy-bullet
(position enemy)
(vec2 0.0 -2.0))
(sleep 0.1)))
(unless (getenv "SKIP_WAVE2")
(popcorn-line 10 (vec2 (+ %game-width 16.0) 200.0)
(vec2 -3.0 -0.5) 0.2)
(spawn-flower 32.0)
(sleep 1.0)
(spawn-flower 270.0)
(sleep 1.0)
(spawn-flower 128.0)
(sleep 1.0)
(spawn-flower 77.0)
(sleep 1.0)
(spawn-flower 303.0)
(sleep 1.0)
(spawn-flower 153.0)
(sleep 1.0)
(spawn-flower 209.0)
(popcorn-line 10 (vec2 -16.0 200.0)
(vec2 3.0 -0.5) 0.2)
(sleep 1.0)
(spawn-turret 32.0)
(sleep 1.0)
(spawn-flower 270.0)
(sleep 1.0)
(spawn-flower 128.0)
(sleep 1.0)
(spawn-flower 77.0)
(sleep 1.0)
(spawn-flower 303.0)
(sleep 1.0)
(spawn-flower 153.0)
(sleep 1.0)
(spawn-flower 209.0)
(sleep 1.0)
(spawn-flower 32.0)
(popcorn-line 10 (vec2 (+ %game-width 16.0) 200.0)
(vec2 -3.0 -0.5) 0.2)
(sleep 1.0)
(spawn-turret 270.0)
(sleep 1.0)
(spawn-flower 128.0)
(sleep 1.0)
(spawn-flower 77.0)
(sleep 1.0)
(spawn-turret 303.0)
(sleep 1.0)
(spawn-flower 153.0)
(sleep 1.0)
(spawn-turret 209.0)
(sleep 1.0)
(spawn-turret 32.0)
(popcorn-line 10 (vec2 -16.0 200.0)
(vec2 3.0 -0.5) 0.2)
(sleep 1.0)
(spawn-turret 270.0)
(sleep 1.0)
(spawn-flower 128.0)
(sleep 1.0)
(spawn-turret 77.0)
(sleep 1.0)
(spawn-turret 303.0)
(sleep 1.0)
(spawn-flower 153.0)
(sleep 1.0)
(spawn-turret 209.0)
(popcorn-line 10 (vec2 (+ %game-width 16.0) 200.0)
(vec2 -3.0 -0.5) 0.2)
(sleep 8.0)
(run-script game
(spawn-turret (* %game-width 0.25))
(sleep 2.0)
(spawn-turret (* %game-width 0.75))
(sleep 2.0)
(spawn-turret (* %game-width 0.25))
(sleep 2.0)
(spawn-turret (* %game-width 0.75))
(sleep 2.0)
(spawn-turret (* %game-width 0.25)))
(repeat 100
(let ((popcorn (make-popcorn (vec2 (+ (/ %game-width 2.0)
(* (/ %game-width 4.0) (- (random:uniform) 0.5)))
(+ %game-height 16.0))
(vec2 0.0 -2.0))))
(spawn game popcorn)
(run-script popcorn
(sleep 0.5)
(tween 0.5 -2.0 0.0
(lambda (dy)
(change-velocity popcorn 0.0 dy)))
(let ((d (direction-to popcorn (player game))))
(tween 0.5 0.0 4.0
(lambda (speed)
(change-velocity popcorn (* (vec2-x d) speed) (* (vec2-y d) speed)))))))
(sleep 0.1))
(sleep 8.0))
;; Wave 3
;; moths, more turrets, more flowers
(define (spawn-moth p)
(let ((moth (make-moth p)))
(spawn game moth)
(run-script moth
(sleep 0.2)
(tween 1.0 -2.0 0.0
(lambda (dy)
(change-velocity moth 0.0 dy)))
(change-velocity moth 0.0 0.0)
(let loop ((i 0))
(when (< i 8)
(let* ((arc-start (- (* pi 1.5) 0.2))
(arc-end (+ (* pi 1.5) 0.2))
(n 8)
(arc-step (/ (- arc-end arc-start) n))
(speed 1.9))
(audio-play (asset-ref enemy-shoot-sound))
(let arc-loop ((j 0))
(when (< j n)
(let ((theta (+ arc-start (* j arc-step))))
(add-bullet (bullets game)
medium-enemy-bullet
(position moth)
(vec2 (* (cos theta) speed)
(* (sin theta) speed))))
(arc-loop (+ j 1)))))
(sleep (* (current-timestep) 5))
(loop (+ i 1))))
(tween 1.0 0.0 -2.0
(lambda (dy)
(change-velocity moth 0.0 dy))))))
(unless (getenv "SKIP_WAVE3")
(spawn-moth (vec2 (* %game-width 0.5) (+ %game-height 16.0)))
(spawn-flower (* %game-width 0.125))
(spawn-flower (* %game-width 0.875))
(sleep 4.0)
(spawn-moth (vec2 (* %game-width 0.25) (+ %game-height 16.0)))
(spawn-flower (* %game-width 0.375))
(spawn-turret (* %game-width 0.875))
(sleep 2.0)
(spawn-moth (vec2 (* %game-width 0.5) (+ %game-height 16.0)))
(sleep 2.0)
(spawn-moth (vec2 (* %game-width 0.75) (+ %game-height 16.0)))
(sleep 2.0)
(spawn-moth (vec2 (* %game-width 0.5) (+ %game-height 16.0)))
(spawn-flower (* %game-width 0.625))
(spawn-turret (* %game-width 0.375))
(sleep 1.0)
(spawn-moth (vec2 (* %game-width 0.25) (+ %game-height 16.0)))
(sleep 2.0)
(spawn-moth (vec2 (* %game-width 0.5) (+ %game-height 16.0)))
(sleep 1.0)
(spawn-moth (vec2 (* %game-width 0.75) (+ %game-height 16.0)))
(sleep 2.5)
(spawn-moth (vec2 (* %game-width 0.25) (+ %game-height 16.0)))
(spawn-moth (vec2 (* %game-width 0.75) (+ %game-height 16.0)))
(sleep 3.0)
(spawn-moth (vec2 (* %game-width 0.5) (+ %game-height 16.0)))
(spawn-flower (* %game-width 0.125))
(spawn-turret (* %game-width 0.625))
(spawn-flower (* %game-width 0.875))
(sleep 2.0)
(spawn-moth (vec2 (* %game-width 0.25) (+ %game-height 16.0)))
(spawn-moth (vec2 (* %game-width 0.5) (+ %game-height 16.0)))
(spawn-moth (vec2 (* %game-width 0.75) (+ %game-height 16.0)))
(sleep 6.0))
;; Boss
(tween 1.0 15.0 0.0
(lambda (speed)
(change-scroll-speed game speed)))
(unless (getenv "SKIP_BOSS")
(let ((boss (make <boss>
#:name 'boss
#:rank 2
#:position (vec2 (/ %game-width 2.0) (+ %game-height 32.0))
#:hitbox (make-rect -64.0 -32.0 128.0 64.0)
#:health 1200
#:points 100000)))
(spawn game boss)
(change-velocity boss 0.0 -1.0)
(sleep 1.4)
(change-velocity boss 0.0 0.0))
(wait-until (dead? (& game boss))))
;; Victory!
(set! (invincible? (player game)) #t)
(add-to-score (player game) (* (lives (player game)) 50000))
(game-complete game)))
(define-method (reset-game (game <game>))
(stop-scripts game)
(disable-pollen!)
(change-scroll-speed game 0.0)
(clear-bullets (bullets game))
(quadtree-clear! (quadtree game))
(show (& game hud-lives))
(show (& game hud-pollen))
(for-each-child (lambda (child)
(when (or (is-a? child <actor>)
(memq (name child) '(game-over game-complete tutorial)))
(detach child)))
game)
(spawn game
(make <player>
#:name 'player
#:rank 4
#:position (vec2 (/ %game-width 2.0) 20.0)
#:hitbox (make-rect -0.5 -0.5 1.0 1.0)))
(run-level game))
(define-method (on-enter (game <game>))
(reset-game game))
(define-method (game-complete (game <game>))
(hide (& game hud-lives))
(hide (& game hud-pollen))
(tween 1.0 1.0 0.0
(lambda (volume)
(set-source-volume! (music-source game) volume)))
(source-stop (music-source game))
(play-music game intro-music)
(set-source-volume! (music-source game) 1.0)
(change-state game 'pre-game-complete)
(let ((p (player game)))
(stop-scripts p)
(set! (shoot? p) #f)
(set! (move-left? p) #f)
(set! (move-right? p) #f)
(set! (move-down? p) #f)
(set! (move-up? p) #f))
(sleep 1.0)
(audio-play (asset-ref pickup-sound))
(spawn game (make-flower (vec2 (/ %game-width 4) 160.0)))
(sleep 1.0)
(audio-play (asset-ref pickup-sound))
(spawn game (make-flower (vec2 (/ %game-width 2) 160.0)))
(sleep 1.0)
(audio-play (asset-ref pickup-sound))
(spawn game (make-flower (vec2 (- %game-width (/ %game-width 4)) 160.0)))
(sleep 1.0)
(change-state game 'game-complete)
(let ((group (make <node-2d>
#:name 'game-complete
#:rank 5)))
(attach-to game group)
(attach-to group
(make <shadow-label>
#:position (vec2 (/ %game-width 2.0) (/ %game-height 2.0))
#:font monogram-font
#:text "WELL DONE, LITTLE BEE!"
#:align 'center
#:color %text-color)
(make <shadow-label>
#:position (vec2 (/ %game-width 2.0) (- (/ %game-height 2.0) 20.0))
#:font monogram-font
#:text "press ENTER to play again"
#:align 'center
#:color %text-color)))
(forever
(add-bullet (bullets game)
pollen-pickup
(vec2 (random %game-width) (+ %game-height 0.0))
(vec2 0.0 (- (+ (random:uniform) 0.5))))
(sleep 0.1)))
(define-method (game-over (game <game>))
(hide (& game hud-lives))
(hide (& game hud-pollen))
(change-state game 'game-over)
(stop-scripts game)
(let ((p (player game)))
(stop-scripts p)
(hide p)
(set! (shoot? p) #f)
(set! (move-left? p) #f)
(set! (move-right? p) #f)
(set! (move-down? p) #f)
(set! (move-up? p) #f))
(run-script game
(tween 1.0 (scroll-speed game) 0.0
(lambda (speed)
(change-scroll-speed game speed))))
(let ((group (make <node-2d>
#:name 'game-over
#:rank 5)))
(attach-to game group)
(attach-to group
(make <shadow-label>
#:position (vec2 (/ %game-width 2.0) (/ %game-height 2.0))
#:font monogram-font
#:text "GAME OVER"
#:align 'center
#:color %text-color)
(make <shadow-label>
#:position (vec2 (/ %game-width 2.0) (- (/ %game-height 2.0) 20.0))
#:font monogram-font
#:text "press ENTER to try again"
#:align 'center
#:color %text-color))))
(define-method (on-key-press (game <game>) key modifiers repeat?)
(case (state game)
((play)
(case key
((q)
(pop-scene (current-kernel)))
((left)
(set! (move-left? (player game)) #t))
((right)
(set! (move-right? (player game)) #t))
((down)
(set! (move-down? (player game)) #t))
((up)
(set! (move-up? (player game)) #t))
((z)
(set! (shoot? (player game)) #t))
((x)
(bomb (player game)))))
((game-over game-complete)
(case key
((q)
(pop-scene (current-kernel)))
((return)
(reset-game game))))
((intro)
(case key
((q)
(pop-scene (current-kernel)))))))
(define-method (on-key-release (game <game>) key modifiers)
(case (state game)
((play)
(case key
((left)
(set! (move-left? (player game)) #f))
((right)
(set! (move-right? (player game)) #f))
((down)
(set! (move-down? (player game)) #f))
((up)
(set! (move-up? (player game)) #f))
((z)
(set! (shoot? (player game)) #f))))))
(define-method (update (game <game>) dt)
(next-method)
(let ((bg (& game background)))
(set! (scroll-y bg) (+ (scroll-y bg) (* (scroll-speed game) dt))))
(case (state game)
((intro play)
(let ((p (player game)))
(when (not (= (last-lives game) (lives p)))
(set! (text (& game hud-lives))
(string-append "lives " (number->string (lives p))))
(when (= (lives p) 0)
(game-over game)))
(when (not (= (last-pollen game) (pollen p)))
(let ((n (pollen p)))
(set! (text (& game hud-pollen))
(string-append "pollen "
(if (= n %max-pollen) "MAX" (number->string n))))))
(when (not (= (last-score game) (score p)))
(set! (text (& game hud-score))
(string-append "score " (number->string (score p)))))
(set! (last-lives game) (lives p))
(set! (last-pollen game) (pollen p))
(set! (last-score game) (score p))
(shoot-maybe p (bullets game))
(for-each-child (lambda (child)
(cond
((dead? child)
(on-death child)
(quadtree-delete! (quadtree game)
(world-hitbox child)
child)
(add-to-score (player game) (points child))
(detach child))
((out-of-bounds? child)
(quadtree-delete! (quadtree game)
(world-hitbox child)
child)
(detach child))))
game)))))
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