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(define-module (bonnie-bee flower)
#:use-module (bonnie-bee actor)
#:use-module (bonnie-bee assets)
#:use-module (bonnie-bee bullet)
#:use-module (chickadee math)
#:use-module (chickadee math vector)
#:use-module (chickadee scripting)
#:use-module (chickadee utils)
#:use-module (oop goops)
#:use-module (starling node)
#:use-module (starling node-2d)
#:export (<flower>))
(define-class <flower> (<actor> <damageable>))
(define-method (on-boot (flower <flower>))
(attach-to flower
(make <sprite>
#:texture flower-image
#:origin (vec2 32.0 32.0))))
(define-method (on-collide (flower <flower>) (bullet <bullet>))
(if (eq? (type bullet) player-primary-bullet)
(begin
(damage flower 1)
(kill-bullet bullet)
#t)
#f))
(define-method (on-death (flower <flower>) bullets)
(let ((p (position flower)))
(for-range ((i 16))
(let ((theta (- (* (random:uniform) (/ pi -2.0)) (/ pi 4.0)))
(speed (+ (* (random:uniform) 1.0) 1.0)))
(add-bullet bullets pollen-pickup p
(vec2 (* (cos theta) speed)
(* (sin theta) speed)))))))
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