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(define-module (bonnie-bee boss)
#:use-module (bonnie-bee actor)
#:use-module (bonnie-bee assets)
#:use-module (bonnie-bee bullet)
#:use-module (chickadee audio)
#:use-module (chickadee graphics particles)
#:use-module (chickadee math)
#:use-module (chickadee math rect)
#:use-module (chickadee math vector)
#:use-module (chickadee scripting)
#:use-module (chickadee utils)
#:use-module (oop goops)
#:use-module (starling asset)
#:use-module (starling node)
#:use-module (starling node-2d)
#:export (<boss>))
(define-class <boss> (<grounded> <damageable> <actor>))
(define-method (on-boot (boss <boss>))
(attach-to boss
(make <sprite>
#:texture beetle-image
#:origin (vec2 64.0 32.0))))
(define-method (on-collide (boss <boss>) (bullet <bullet>))
(cond
((player-primary-bullet? bullet)
(damage boss 1)
(kill-bullet bullet)
#t)
((player-bomb-bullet? bullet)
(damage boss 10)
(kill-bullet bullet))
(else #f)))
(define-method (on-death (boss <boss>))
(audio-play (asset-ref explosion-sound))
(add-particle-emitter (particles (particles (parent boss)))
(make-particle-emitter (world-hitbox boss) 20 30)))
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