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GOBJECTS = $(SOURCES:%.scm=%.go)

nobase_mod_DATA = $(SOURCES) $(NOCOMP_SOURCES)
nobase_go_DATA = $(GOBJECTS)

# Make sure source files are installed first, so that the mtime of
# installed compiled files is greater than that of installed source
# files.  See
# <http://lists.gnu.org/archive/html/guile-devel/2010-07/msg00125.html>
# for details.
guile_install_go_files = install-nobase_goDATA
$(guile_install_go_files): install-nobase_modDATA

CLEANFILES = $(GOBJECTS)
EXTRA_DIST = $(SOURCES) $(NOCOMP_SOURCES)
GUILE_WARNINGS = -Wunbound-variable -Warity-mismatch -Wformat
SUFFIXES = .scm .go
.scm.go:
	$(AM_V_GEN)$(top_builddir)/pre-inst-env $(GUILE_TOOLS) compile $(GUILE_WARNINGS) -o "$@" "$<"

moddir=$(prefix)/share/guile/site/$(GUILE_EFFECTIVE_VERSION)
godir=$(libdir)/guile/$(GUILE_EFFECTIVE_VERSION)/site-ccache

scripts/bonnie-bee:

bin_SCRIPTS =					\
  scripts/bonnie-bee

SOURCES = 					\
  bonnie-bee/common.scm				\
  bonnie-bee/assets.scm				\
  bonnie-bee/background.scm			\
  bonnie-bee/actor.scm				\
  bonnie-bee/player.scm				\
  bonnie-bee/bullet.scm				\
  bonnie-bee/pollen.scm				\
  bonnie-bee/flower.scm				\
  bonnie-bee/turret.scm				\
  bonnie-bee/popcorn.scm			\
  bonnie-bee/moth.scm				\
  bonnie-bee/boss.scm				\
  bonnie-bee/game.scm				\
  bonnie-bee/splash.scm

fontsdir = $(pkgdatadir)/assets/fonts
dist_fonts_DATA =				\
  assets/fonts/monogram_extended.ttf

imagesdir = $(pkgdatadir)/assets/images
dist_images_DATA =				\
  assets/images/background.png			\
  assets/images/bee.png				\
  assets/images/beetle.png			\
  assets/images/bullets.png			\
  assets/images/chickadee.png			\
  assets/images/darkness.png			\
  assets/images/flower.png			\
  assets/images/lightness.png			\
  assets/images/moth.png			\
  assets/images/particle.png			\
  assets/images/popcorn.png			\
  assets/images/turret.png

soundsdir = $(pkgdatadir)/assets/sounds
dist_sounds_DATA =				\
  assets/sounds/alarm.wav			\
  assets/sounds/enemy-hit.wav			\
  assets/sounds/enemy-shoot.wav			\
  assets/sounds/explosion.wav			\
  assets/sounds/hehehe.wav			\
  assets/sounds/intro.ogg			\
  assets/sounds/main.ogg			\
  assets/sounds/pickup.wav			\
  assets/sounds/player-bomb.wav			\
  assets/sounds/player-death.wav		\
  assets/sounds/player-shoot.wav		\
  assets/sounds/pollen-release.wav

EXTRA_DIST += 					\
  COPYING