(define-module (bonnie-bee turret) #:use-module (bonnie-bee actor) #:use-module (bonnie-bee assets) #:use-module (bonnie-bee bullet) #:use-module (chickadee audio) #:use-module (chickadee graphics particles) #:use-module (chickadee math) #:use-module (chickadee math rect) #:use-module (chickadee math vector) #:use-module (chickadee scripting) #:use-module (chickadee utils) #:use-module (oop goops) #:use-module (starling asset) #:use-module (starling node) #:use-module (starling node-2d) #:export ()) (define-class ( )) (define-method (on-boot (turret )) (attach-to turret (make #:texture turret-image #:origin (vec2 32.0 32.0)))) (define-method (on-collide (turret ) (bullet )) (cond ((player-primary-bullet? bullet) (damage turret 1) (kill-bullet bullet) #t) ((player-bomb-bullet? bullet) (damage turret 10) (kill-bullet bullet)) (else #f))) (define-method (on-death (turret )) (audio-play (asset-ref explosion-sound)) (let ((p (position turret))) (add-particle-emitter (particles (particles (parent turret))) (make-particle-emitter (make-rect (vec2-x p) (vec2-y p) 1.0 1.0) 10 3)) (for-range ((i 8)) (let ((theta (- (* (random:uniform) (/ pi -2.0)) (/ pi 4.0))) (speed (+ (* (random:uniform) 1.0) 1.0))) (add-bullet (bullets (parent turret)) medium-enemy-bullet p (vec2 (* (cos theta) speed) (* (sin theta) speed)))))))