(define-module (bonnie-bee flower) #:use-module (bonnie-bee actor) #:use-module (bonnie-bee assets) #:use-module (bonnie-bee bullet) #:use-module (chickadee audio) #:use-module (chickadee graphics particles) #:use-module (chickadee math) #:use-module (chickadee math rect) #:use-module (chickadee math vector) #:use-module (chickadee scripting) #:use-module (chickadee utils) #:use-module (oop goops) #:use-module (starling asset) #:use-module (starling node) #:use-module (starling node-2d) #:export ( pollen-enabled? enable-pollen! disable-pollen!)) (define-class ( ) (emit-pollen? #:allocation #:class #:init-value #f)) (define (pollen-enabled?) (class-slot-ref 'emit-pollen?)) (define (enable-pollen!) (class-slot-set! 'emit-pollen? #t)) (define (disable-pollen!) (class-slot-set! 'emit-pollen? #f)) (define-method (on-boot (flower )) (attach-to flower (make #:texture flower-image #:origin (vec2 32.0 32.0)))) (define-method (on-collide (flower ) (bullet )) (cond ((player-bullet? bullet) (damage flower 1) (kill-bullet bullet) #t) ((and (not (pollen-enabled?)) (enemy-bullet? bullet)) (damage flower 1000) (kill-bullet bullet)) (else #f))) (define-method (on-death (flower )) (let ((p (position flower))) (if (pollen-enabled?) (begin (audio-play (asset-ref pollen-release-sound)) (for-range ((i 16)) (let ((theta (- (* (random:uniform) (/ pi -2.0)) (/ pi 4.0))) (speed (+ (* (random:uniform) 1.0) 1.0))) (add-bullet (bullets (parent flower)) pollen-pickup p (vec2 (* (cos theta) speed) (* (sin theta) speed)))))) (begin (audio-play (asset-ref explosion-sound)) (add-particle-emitter (particles (particles (parent flower))) (make-particle-emitter (make-rect (vec2-x p) (vec2-y p) 1.0 1.0) 10 5))))))