From ba887d36cd96e188771eda44ddfb7c31c9811fc0 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Wed, 20 Oct 2021 20:57:28 -0400 Subject: Add placeholder boss battle. --- Makefile.am | 1 + assets/images/bee.xcf | Bin 28100 -> 7186 bytes bonnie-bee/assets.scm | 2 ++ bonnie-bee/boss.scm | 40 ++++++++++++++++++++++++++++++++++++++++ bonnie-bee/game.scm | 26 +++++++++++++++++++------- 5 files changed, 62 insertions(+), 7 deletions(-) create mode 100644 bonnie-bee/boss.scm diff --git a/Makefile.am b/Makefile.am index 7fc78c3..1b36210 100644 --- a/Makefile.am +++ b/Makefile.am @@ -35,6 +35,7 @@ SOURCES = \ bonnie-bee/flower.scm \ bonnie-bee/turret.scm \ bonnie-bee/popcorn.scm \ + bonnie-bee/boss.scm \ bonnie-bee/game.scm \ bonnie-bee/splash.scm diff --git a/assets/images/bee.xcf b/assets/images/bee.xcf index b6c7e9e..e533a59 100644 Binary files a/assets/images/bee.xcf and b/assets/images/bee.xcf differ diff --git a/bonnie-bee/assets.scm b/bonnie-bee/assets.scm index 4b41835..3542043 100644 --- a/bonnie-bee/assets.scm +++ b/bonnie-bee/assets.scm @@ -13,6 +13,7 @@ flower-image turret-image moth-image + beetle-image explosion-sound pickup-sound enemy-shoot-sound @@ -38,6 +39,7 @@ (define-asset popcorn-image (load-image (scope-datadir "assets/images/popcorn.png"))) (define-asset turret-image (load-image (scope-datadir "assets/images/flower-turret.png"))) (define-asset moth-image (load-image (scope-datadir "assets/images/moth.png"))) +(define-asset beetle-image (load-image (scope-datadir "assets/images/beetle.png"))) (define-asset explosion-sound (load-audio (scope-datadir "assets/sounds/explosion.wav"))) (define-asset pickup-sound (load-audio (scope-datadir "assets/sounds/pickup.wav"))) (define-asset enemy-shoot-sound (load-audio (scope-datadir "assets/sounds/enemy-shoot.wav"))) diff --git a/bonnie-bee/boss.scm b/bonnie-bee/boss.scm new file mode 100644 index 0000000..d19f2c2 --- /dev/null +++ b/bonnie-bee/boss.scm @@ -0,0 +1,40 @@ +(define-module (bonnie-bee boss) + #:use-module (bonnie-bee actor) + #:use-module (bonnie-bee assets) + #:use-module (bonnie-bee bullet) + #:use-module (chickadee audio) + #:use-module (chickadee graphics particles) + #:use-module (chickadee math) + #:use-module (chickadee math rect) + #:use-module (chickadee math vector) + #:use-module (chickadee scripting) + #:use-module (chickadee utils) + #:use-module (oop goops) + #:use-module (starling asset) + #:use-module (starling node) + #:use-module (starling node-2d) + #:export ()) + +(define-class ( )) + +(define-method (on-boot (boss )) + (attach-to boss + (make + #:texture beetle-image + #:origin (vec2 64.0 32.0)))) + +(define-method (on-collide (boss ) (bullet )) + (cond + ((player-primary-bullet? bullet) + (damage boss 1) + (kill-bullet bullet) + #t) + ((player-bomb-bullet? bullet) + (damage boss 10) + (kill-bullet bullet)) + (else #f))) + +(define-method (on-death (boss )) + (audio-play (asset-ref explosion-sound)) + (add-particle-emitter (particles (particles (parent boss))) + (make-particle-emitter (world-hitbox boss) 20 30))) diff --git a/bonnie-bee/game.scm b/bonnie-bee/game.scm index ffdbc3e..b5d1eaf 100644 --- a/bonnie-bee/game.scm +++ b/bonnie-bee/game.scm @@ -2,6 +2,7 @@ #:use-module (bonnie-bee actor) #:use-module (bonnie-bee assets) #:use-module (bonnie-bee background) + #:use-module (bonnie-bee boss) #:use-module (bonnie-bee bullet) #:use-module (bonnie-bee common) #:use-module (bonnie-bee flower) @@ -291,11 +292,6 @@ (sleep 3.0) ;; Wave 2 ;; popcorn that shoots, more flowers - (let loop ((i 0)) - (when (< i 4) - (spawn game - (make-turret (vec2 (random 320) 240))) - (loop (+ i 1)))) ;; Wave 3 ;; turrets, more popcorn, more flowers @@ -305,9 +301,18 @@ ;; intense moths, turrets, popcorn, flowers ;; Boss ;; big beetle thing. no flowers. good luck. - + (tween 1.0 15.0 0.0 + (lambda (speed) + (change-scroll-speed game speed))) + (spawn game (make + #:name 'boss + #:rank 2 + #:position (vec2 (/ %game-width 2.0) (- %game-height 64.0)) + #:hitbox (make-rect -64.0 -32.0 128.0 64.0) + #:health 100 + #:points 1000000)) ;; Victory - (sleep 5.0) + (wait-until (dead? (& game boss))) (game-complete game) ;; (let loop ((i 0)) @@ -358,6 +363,13 @@ (play-music game intro-music) (change-state game 'game-complete) (stop-scripts game) + (run-script game + (sleep 1.0) + (spawn game (make-flower (vec2 (/ %game-width 4) 160.0))) + (sleep 1.0) + (spawn game (make-flower (vec2 (/ %game-width 2) 160.0))) + (sleep 1.0) + (spawn game (make-flower (vec2 (- %game-width (/ %game-width 4)) 160.0)))) (let ((p (player game))) (stop-scripts p) (set! (shoot? p) #f) -- cgit v1.2.3