diff options
Diffstat (limited to 'bonnie-bee/flower.scm')
-rw-r--r-- | bonnie-bee/flower.scm | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/bonnie-bee/flower.scm b/bonnie-bee/flower.scm new file mode 100644 index 0000000..cafa4f8 --- /dev/null +++ b/bonnie-bee/flower.scm @@ -0,0 +1,37 @@ +(define-module (bonnie-bee flower) + #:use-module (bonnie-bee actor) + #:use-module (bonnie-bee assets) + #:use-module (bonnie-bee bullet) + #:use-module (chickadee math) + #:use-module (chickadee math vector) + #:use-module (chickadee scripting) + #:use-module (chickadee utils) + #:use-module (oop goops) + #:use-module (starling node) + #:use-module (starling node-2d) + #:export (<flower>)) + +(define-class <flower> (<actor> <damageable>)) + +(define-method (on-boot (flower <flower>)) + (attach-to flower + (make <sprite> + #:texture flower-image + #:origin (vec2 32.0 32.0)))) + +(define-method (on-collide (flower <flower>) (bullet <bullet>)) + (if (eq? (type bullet) player-primary-bullet) + (begin + (damage flower 1) + (kill-bullet bullet) + #t) + #f)) + +(define-method (on-death (flower <flower>) bullets) + (let ((p (position flower))) + (for-range ((i 16)) + (let ((theta (- (* (random:uniform) (/ pi -2.0)) (/ pi 4.0))) + (speed (+ (* (random:uniform) 1.0) 1.0))) + (add-bullet bullets pollen-pickup p + (vec2 (* (cos theta) speed) + (* (sin theta) speed))))))) |