summaryrefslogtreecommitdiff
path: root/bonnie-bee/game.scm
diff options
context:
space:
mode:
authorDavid Thompson <dthompson@vistahigherlearning.com>2021-10-16 16:22:08 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2021-10-16 16:22:08 -0400
commitde833c9d524d2e47b3812612995290795d2e7b84 (patch)
tree707246a8c3324b6b9d16507241a1e00ce2843168 /bonnie-bee/game.scm
parent58266627bf3ea66dfc6f8434c32304758d1d9e98 (diff)
Allow player to shoot and add flowers to harvest pollen from.
Diffstat (limited to 'bonnie-bee/game.scm')
-rw-r--r--bonnie-bee/game.scm50
1 files changed, 33 insertions, 17 deletions
diff --git a/bonnie-bee/game.scm b/bonnie-bee/game.scm
index 5290ab8..ad1d9c3 100644
--- a/bonnie-bee/game.scm
+++ b/bonnie-bee/game.scm
@@ -3,6 +3,7 @@
#:use-module (bonnie-bee assets)
#:use-module (bonnie-bee bullet)
#:use-module (bonnie-bee common)
+ #:use-module (bonnie-bee flower)
#:use-module (bonnie-bee player)
#:use-module (chickadee data quadtree)
#:use-module (chickadee graphics color)
@@ -21,34 +22,36 @@
(define-class <game> (<scene-2d>)
(quadtree #:getter quadtree #:init-form (make-quadtree %game-bounds)))
+(define-method (spawn (game <game>) (actor <actor>))
+ (set! (quadtree actor) (quadtree game))
+ (attach-to game actor))
+
+(define-method (player (game <game>))
+ (& game player))
+
+(define-method (bullets (game <game>))
+ (& game bullets))
+
(define-method (on-boot (game <game>))
+ (set! *random-state* (random-state-from-platform))
(set-cameras! game)
(attach-to game
(make <bullets>
#:name 'bullets
- #:quadtree (quadtree game)))
- (let loop ((i 0))
- (when (< i 100)
- (add-bullet (& game bullets) pollen-pickup
- (vec2 (* (random:uniform) 320.0)
- (* (random:uniform) 240.0))
- (vec2 (random:uniform)
- (random:uniform)))
- (loop (+ i 1)))))
-
-(define-method (spawn (game <game>) (actor <actor>))
- (set! (quadtree actor) (quadtree game))
- (attach-to game actor))
+ #:quadtree (quadtree game))))
(define-method (on-enter (game <game>))
(spawn game
(make <player>
#:name 'player
#:position (vec2 (/ %game-width 2.0) 20.0)
- #:hitbox (make-rect -2.0 -2.0 4.0 4.0))))
-
-(define-method (player (game <game>))
- (& game player))
+ #:hitbox (make-rect -2.0 -2.0 4.0 4.0)))
+ (spawn game
+ (make <flower>
+ #:position (vec2 (/ %game-width 2.0)
+ (/ %game-height 2.0))
+ #:hitbox (make-rect -32.0 -32.0 64.0 64.0)
+ #:health 10)))
(define-method (on-key-press (game <game>) key modifiers repeat?)
(case key
@@ -77,3 +80,16 @@
(set! (move-up? (player game)) #f))
((z)
(set! (shoot? (player game)) #f))))
+
+(define-method (update (game <game>) dt)
+ (next-method)
+ (shoot-maybe (player game) (bullets game))
+ (for-each-child (lambda (child)
+ (when (and (is-a? child <damageable>)
+ (dead? child))
+ (on-death child (bullets game))
+ (quadtree-delete! (quadtree game)
+ (world-hitbox child)
+ child)
+ (detach child)))
+ game))