diff options
author | David Thompson <dthompson@vistahigherlearning.com> | 2021-10-21 19:33:42 -0400 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2021-10-21 19:33:42 -0400 |
commit | 10b02b1fb15b76c8037760f2a3e8dc3601759f28 (patch) | |
tree | 130d2531d8abf7d4b63873ed938959b57e354fd8 /bonnie-bee/boss.scm | |
parent | ac7bd2ccf3111575a549366e66bbf19b75785cf8 (diff) |
Add roughly finished level.
Diffstat (limited to 'bonnie-bee/boss.scm')
-rw-r--r-- | bonnie-bee/boss.scm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/bonnie-bee/boss.scm b/bonnie-bee/boss.scm index 7e4d375..885f0bc 100644 --- a/bonnie-bee/boss.scm +++ b/bonnie-bee/boss.scm @@ -49,7 +49,7 @@ (set! (invincible? boss) #f) (let ((big-speed 2.0) (little-speed 1.0)) - (while (> (health boss) 2000) + (while (> (health boss) 800) (let ((d (direction-to boss (player (parent boss))))) (add-bullet (bullets (parent boss)) large-enemy-bullet @@ -63,7 +63,7 @@ (loop (+ i 1))))))) (sleep 2.5) (let loop ((theta 0.0)) - (unless (<= (health boss) 1000) + (unless (<= (health boss) 400) (audio-play (asset-ref enemy-shoot-sound)) (repeat 2 (random-shot 0.5)) (circle-shot 2 theta 1.5 large-enemy-bullet) |