#!/bin/sh # Starling Game Engine # Copyright © 2018 David Thompson # # Starling is free software: you can redistribute it and/or modify it # under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Starling is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Starling. If not, see . abs_top_srcdir="`cd "@abs_top_srcdir@" > /dev/null; pwd`" abs_top_builddir="`cd "@abs_top_builddir@" > /dev/null; pwd`" export GUILE_LOAD_COMPILED_PATH="$abs_top_builddir${GUILE_LOAD_COMPILED_PATH:+:}$GUILE_LOAD_COMPILED_PATH" export GUILE_LOAD_PATH="$abs_top_builddir:$abs_top_srcdir${GUILE_LOAD_PATH:+:}:$GUILE_LOAD_PATH" if [ -n "$LOCAL_CHICKADEE" ] then export GUILE_LOAD_PATH=$LOCAL_CHICKADEE:$GUILE_LOAD_PATH export GUILE_LOAD_COMPILED_PATH=$LOCAL_CHICKADEE:$GUILE_LOAD_COMPILED_PATH export CHICKADEE_DATADIR=$LOCAL_CHICKADEE/data fi export PATH="$abs_top_builddir/scripts:$PATH" export STARLING_DEV_MODE="1" exec "$@"