(define-module (bonnie-bee bullet) #:use-module (bonnie-bee actor) #:use-module (bonnie-bee assets) #:use-module (chickadee data quadtree) #:use-module (chickadee graphics sprite) #:use-module (chickadee graphics texture) #:use-module (chickadee math matrix) #:use-module (chickadee math rect) #:use-module (chickadee math vector) #:use-module (chickadee utils) #:use-module (oop goops) #:use-module (srfi srfi-9) #:use-module (starling asset) #:use-module (starling node) #:use-module (starling node-2d) #:export ( player-bullet? player-primary-bullet? player-bomb-bullet? enemy-bullet? player-primary-bullet player-bomb-bullet large-enemy-bullet medium-enemy-bullet small-enemy-bullet pollen-pickup clear-bullets type kill-bullet add-bullet)) (define-class () (name #:getter name #:init-keyword #:name) (atlas-index #:getter atlas-index #:init-keyword #:atlas-index) (hitbox #:getter hitbox #:init-keyword #:hitbox)) (define (bullet-texture bullet) (texture-atlas-ref (asset-ref bullet-atlas) (atlas-index (type bullet)))) (define player-primary-bullet (make #:name 'player-primary #:atlas-index 4 #:hitbox (make-rect -7.0 -7.0 14.0 14.0))) (define player-bomb-bullet (make #:name 'player-bomb #:atlas-index 5 #:hitbox (make-rect -4.0 -4.0 8.0 8.0))) (define large-enemy-bullet (make #:name 'large-enemy #:atlas-index 0 #:hitbox (make-rect -4.0 -4.0 8.0 8.0))) (define medium-enemy-bullet (make #:name 'medium-enemy #:atlas-index 1 #:hitbox (make-rect -1.25 -1.25 2.5 2.5))) (define small-enemy-bullet (make #:name 'small-enemy #:atlas-index 2 #:hitbox (make-rect -0.5 -0.5 1.0 1.0))) ;; Yeah... pollen is a bullet. Didn't you know that?? (define pollen-pickup (make #:name 'pollen #:atlas-index 6 #:hitbox (make-rect -16.0 -16.0 32.0 32.0))) (define (make-bullet-sprite-batch) (make-sprite-batch (texture-parent (texture-atlas-ref (asset-ref bullet-atlas) 0)))) (define (make-vector* size proc) (let ((v (make-vector size))) (for-range ((i size)) (vector-set! v i (proc i))) v)) (define (make-null-vec2 i) (vec2 0.0 0.0)) (define (make-null-rect i) (make-rect 0.0 0.0 0.0 0.0)) (define %max-bullets 2048) (define %identity-matrix (make-identity-matrix4)) (define-class () (quadtree #:getter quadtree #:init-keyword #:quadtree) (batch #:getter batch #:init-thunk make-bullet-sprite-batch) (capacity #:getter capacity #:init-value %max-bullets) (num-bullets #:accessor num-bullets #:init-value 0) (descriptors #:accessor descriptors) (velocities #:accessor velocities) (hitboxes #:accessor hitboxes) (regions #:accessor regions)) (define-method (initialize (bullets ) args) (define (make-descriptor i) (make #:parent bullets #:index i)) (next-method) (set! (descriptors bullets) (make-vector* %max-bullets make-descriptor)) (set! (velocities bullets) (make-vector* %max-bullets make-null-vec2)) (set! (hitboxes bullets) (make-vector* %max-bullets make-null-rect)) (set! (regions bullets) (make-vector* %max-bullets make-null-rect))) (define-method (clear-bullets (bullets )) (set! (num-bullets bullets) 0)) (define-class () (parent #:getter parent #:init-keyword #:parent) (type #:accessor type) (index #:accessor index #:init-keyword #:index) (alive? #:accessor alive? #:init-value #f)) (define-method (dead? (bullet )) (not (alive? bullet))) (define-method (kill-bullet (bullet )) (set! (alive? bullet) #f)) (define-method (velocity (bullet )) (vector-ref (velocities (parent bullet)) (index bullet))) (define-method (world-hitbox (bullet )) (vector-ref (hitboxes (parent bullet)) (index bullet))) (define-method (add-bullet (bullets ) bullet-type position velocity) (let ((i (num-bullets bullets))) (when (< i (capacity bullets)) (let ((bh (hitbox bullet-type)) (d (vector-ref (descriptors bullets) i)) (v (vector-ref (velocities bullets) i)) (h (vector-ref (hitboxes bullets) i)) (r (vector-ref (regions bullets) i))) (set! (type d) bullet-type) (set! (alive? d) #t) (vec2-copy! velocity (vector-ref (velocities bullets) i)) (set-rect-x! h (+ (vec2-x position) (rect-x bh))) (set-rect-y! h (+ (vec2-y position) (rect-y bh))) (set-rect-width! h (rect-width bh)) (set-rect-height! h (rect-height bh)) (set-rect-x! r (- (vec2-x position) 8.0)) (set-rect-y! r (- (vec2-y position) 8.0)) (set-rect-width! r 16.0) (set-rect-height! r 16.0) (set! (num-bullets bullets) (+ i 1)) (quadtree-insert! (quadtree bullets) h d))))) (define-method (remove-bullet (bullets ) i) (let* ((s (- (num-bullets bullets) 1)) (ds (descriptors bullets)) (rs (regions bullets)) (vs (velocities bullets)) (hs (hitboxes bullets)) (q (quadtree bullets)) (d (vector-ref ds i)) (r (vector-ref rs i)) (v (vector-ref vs i)) (h (vector-ref hs i))) (when (or (> i s) (< i 0)) (error "bullet index out of bounds" i)) (set! (index (vector-ref ds s)) i) (vector-set! ds i (vector-ref ds s)) (vector-set! rs i (vector-ref rs s)) (vector-set! vs i (vector-ref vs s)) (vector-set! hs i (vector-ref hs s)) (set! (index d) s) (vector-set! ds s d) (vector-set! rs s r) (vector-set! vs s v) (vector-set! hs s h) (set! (num-bullets bullets) s) (quadtree-delete! q h d))) (define-method (render (bullets ) alpha) (let ((ds (descriptors bullets)) (rs (regions bullets)) (b (batch bullets))) (sprite-batch-clear! b) (for-range ((i (num-bullets bullets))) (let ((d (vector-ref ds i)) (r (vector-ref rs i))) (sprite-batch-add* b r %identity-matrix #:texture-region (bullet-texture d)))) (draw-sprite-batch* b (world-matrix bullets)))) (define-method (update (bullets ) dt) (let ((ds (descriptors bullets)) (rs (regions bullets)) (vs (velocities bullets)) (hs (hitboxes bullets)) (q (quadtree bullets))) (let loop ((i 0)) (when (< i (num-bullets bullets)) (let ((d (vector-ref ds i)) (r (vector-ref rs i)) (v (vector-ref vs i)) (h (vector-ref hs i))) (cond ((or (dead? d) (< (rect-left h) -16.0) (> (rect-right h) 336.0) (< (rect-bottom h) -16.0) (> (rect-top h) 284.0)) (remove-bullet bullets i) (loop i)) ((and (= (vec2-x v) 0.0) (= (vec2-y v) 0.0)) (loop (+ i 1))) (else (quadtree-delete! q h d) (set-rect-x! r (+ (rect-x r) (vec2-x v))) (set-rect-y! r (+ (rect-y r) (vec2-y v))) (set-rect-x! h (+ (rect-x h) (vec2-x v))) (set-rect-y! h (+ (rect-y h) (vec2-y v))) (quadtree-insert! q h d) (loop (+ i 1))))))))) (define (player-bullet? bullet) (let ((t (type bullet))) (or (eq? t player-primary-bullet) (eq? t player-bomb-bullet)))) (define (player-primary-bullet? bullet) (eq? (type bullet) player-primary-bullet)) (define (player-bomb-bullet? bullet) (eq? (type bullet) player-bomb-bullet)) (define (enemy-bullet? bullet) (let ((t (type bullet))) (or (eq? t small-enemy-bullet) (eq? t medium-enemy-bullet) (eq? t large-enemy-bullet))))